Happy Holidays from your Immortal Staff!

News Groups 1992

SLOTHmud officially down, I guess. . .   	 

1.  Dan Brumleve   	
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	 More options Sep 21 1992, 5:49 am
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Date: Mon, 21 Sep 1992 16:33:40 GMT
Local: Mon, Sep 21 1992 11:33 am
Subject: Re: SLOTHmud officially down, I guess. . .

v058k...@ubvmsb.cc.buffalo.edu (Michael H Cole) writes:

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>I had a really great character named Vox on SLothmud at Bovina.cs.utexas.edu
>4000. . . .
>Unfortunately the machine on which the mud runs seems to have died, it used
>to just time out my connections, but now it has finally been classified as
>an "unknown host".
>I just wanted to say to the gods who ran it that it was definately the most
>fun I've ever had on a mud.
>It had a great feature that rental was FREE!!! I think this is great, because
>since players are less concerned with item hoarding and money grubbing to pay
>rental fees the whole attitude on the mud is nicer and less greedy.
>Are there any other Muds out there with free rental? also can someone
>reccomend me a good mud to start over on? any of my buds on Sloth (Balrog
>Poseiden fireforge) drop me a line and let me know where you play now.
>And I do think the gods should have posted a "were closed" note instead
>of leaving it to us to figure it out.
>Vox

Free rent really isn't as good an idea as it seems.  After a few months of
free rent on the old JudyMUD, the inflation went overboard.  5th level
characters carried around billions (literally) of coins, and had the best
equipment in the game.  I myself managed to play a thief (on a MUD where
stealing from plyers is disabled (bleh), thereby making skills such as
hide and sneak useless since everyone is so nice) up to 13th level within
a few hours of playing time.  It got rather boring (after about 10 hours
playing time) and I eventually decided to give away my character's items
(and the items belonging to the 5 storage characters I had accumulated).
This is by no means an attempt to flame JudyMUD, which was a very good MUD
aside from the abundance of equipment and ultra-powerful characters.

I managed

2.  Michael H Cole   	
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	 More options Sep 21 1992, 5:58 am
Newsgroups: rec.games.mud.diku
From: v058k...@ubvmsb.cc.buffalo.edu (Michael H Cole)
Date: 21 Sep 92 15:35:00 GMT
Subject: SLOTHmud officially down, I guess. . .

I had a really great character named Vox on SLothmud at Bovina.cs.utexas.edu
4000. . . .

Unfortunately the machine on which the mud runs seems to have died, it used
to just time out my connections, but now it has finally been classified as
an "unknown host".

I just wanted to say to the gods who ran it that it was definately the most
fun I've ever had on a mud.

It had a great feature that rental was FREE!!! I think this is great, because
since players are less concerned with item hoarding and money grubbing to pay
rental fees the whole attitude on the mud is nicer and less greedy.

Are there any other Muds out there with free rental? also can someone
reccomend me a good mud to start over on? any of my buds on Sloth (Balrog
Poseiden fireforge) drop me a line and let me know where you play now.

And I do think the gods should have posted a "were closed" note instead
of leaving it to us to figure it out.

Vox

3.  Dan Brumleve   	
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	 More options Sep 21 1992, 7:18 am
Newsgroups: rec.games.mud.diku
From: brumleve@gauss (Dan Brumleve)
Date: 21 Sep 92 17:36:40 GMT
Local: Mon, Sep 21 1992 12:36 pm
Subject: Re: SLOTHmud officially down, I guess. . .

>I managed

Ack!  How did "I managed" wind up at the bottom of my post?  I'm sure I didn't
write it there...

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Sloth DikuMUD   	 

1.  Kenji Hubbard   	
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	 More options Sep 21 1992, 4:28 pm
Newsgroups: rec.games.mud.diku
From: ke...@netcom.com (Kenji Hubbard)
Date: Tue, 22 Sep 92 04:33:37 GMT
Local: Mon, Sep 21 1992 11:33 pm
Subject: Sloth DikuMUD

        Sloth DikuMUD is not dead, despite reports to the contrary.  The
Univ. of Texas telnet out of the bovina.cs.utexas.edu machine is extremely
screwed up at the moment.  Geddy has informed the admin people and they
are working on the problem.  When I know a better idea of when Sloth will
be back up, I will post it here.  There are no guarantees, but I would be
surprised if it takes longer than another day or two at most before bovina
is functioning normally on the Internet again.  Thank you for your patronage
of Sloth DikuMUD.

Padishar

====================================================================
= Sloth DikuMUD - bovina.cs.utexas.edu (128.83.138.111), port 4000 = 

 The Renegade Outpost/SlothMUD code theft   	 

1.  Kenji Hubbard   	
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	 More options Sep 29 1992, 1:34 pm
Newsgroups: rec.games.mud, rec.games.mud.diku
From: ke...@netcom.com (Kenji Hubbard)
Date: Tue, 29 Sep 92 11:12:09 GMT
Local: Tues, Sep 29 1992 6:12 am
Subject: Re: The Renegade Outpost/SlothMUD code theft

Well, just a few comments on the accusation that The Renegade Outpost stole
code from Sloth.  It's quite fishy to me that all of a sudden TRO has several
new commands:  scan, farlook, fire, notch (same as load on SlothMUD), throw,
alias, carve, push, all with pretty much the same functions as from Sloth.
The motd even describes how firing missile weapons at a monster will cause it
to hunt you down.  Oh, okay, maybe a couple of those commands coming out at
once can be written off as just copying the ideas from other muds, or even
coming up with it totally on your own.  But several commands appearing all of
a sudden purporting to be new and working awfully like how they work on
Sloth?  And farlook was a immort command on Sloth, I think, and not something
an mortal would know that.  Only an immort or someone who copied code from
Sloth would know that.  Oh, and the plea for more C programmers at the end
of the motd, umm too many cooks spoil the recipe, or you guys just need some
C programmers on TRO, would be nice to have some on there, yeah.

As far as TRO as a mud itself, I haven't played it enough to say whether it's
a good or bad mud.  It has promise in my opinion, and I am not disputing
Brett and Darokin have worked very hard on that mud; and yes they probably had
to fix the range weapons some, last I heard it had some problems on Sloth.
As far as credit where credit is due:  rumor has it that TRO credited Sloth
for the code in a rather derogatory fashion.  Hate comes from fear, you know.
:P 

Sloth?   	 

	What happened to SlothMUD?   	 

1.  Matthew Tucker   	
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	 More options Oct 2 1992, 11:28 am
Newsgroups: rec.games.mud.diku
From: matt...@ocf.berkeley.edu (Matthew Tucker)
Date: 2 Oct 1992 06:50:05 GMT
Local: Fri, Oct 2 1992 1:50 am
Subject: What happened to SlothMUD?

Does anybody know what happened to SlothMud?  For the
past few days I have been able to connect but then the
connection has been immediately closed.

Any info would be appreciated.

matt...@ocf.berkeley.edu
a.k.a. splurg the Great Death Donkey 
 SlothMUD ban?   	 

1.  Matthew Tucker   	
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	 More options Oct 2 1992, 9:36 pm
Newsgroups: rec.games.mud.diku
From: matt...@ocf.berkeley.edu (Matthew Tucker)
Date: 3 Oct 1992 06:34:55 GMT
Local: Sat, Oct 3 1992 1:34 am
Subject: SlothMUD ban?

I used to play on SlothMUD from Berkeley and have now been informed that my
school has been banned because of the actions of some of the local gods.
To me this seems very unfair.
SlothMUD is the most original MUD I have ever seen and was quite fun.

My question is: is their any chance that the ban will be lifted?

A response from a creator or god would be appreciated.

matt...@ocf.berkeley.edu 

1.  Craig Moran   	
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	 More options Jun 1 1993, 5:05 am
Newsgroups: rec.games.mud.diku
From: mo...@lourie.und.ac.za (Craig Moran)
Date: 1 Jun 1993 09:28:11 GMT
Local: Tues, Jun 1 1993 4:28 am
Subject: Re: Sloth?

: Does anyone know where Sloth has gone off to?  None of the old adresses seem
: to work but I have seen no postings so I assume it must be up somewhere.
: The address or any info would be appreciated.

Its now at sneezy.cc.utexas.edu 2113

Craig