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SlothMUD IIISlothMud III … the ultimate in DIKUMUD! The most active, intricate, exciting MUD of its kind. This multiplayer text-based online fantasy game is enjoyed continuously by players worldwide. With over 23,500 uniquely described rooms, 8,300 distinct creatures, 12,200 characters, and 7,100 pieces of equipment, charms, trinkets and other items, our world is absolutely enormous and ready to explore. With the introduction of 4 new classes (necromancer, druid, bard, and monk) to go along with our previous 5 (cleric, mage, warrior, thief, avatar), forging, brews, in-game quests, multi-classing, multiple continents, and much, much more, Sloth III offers enough challenge to make even the most seasoned mudder never want to go anyplace else. Adventure and explore boldly by yourself or with a party in a coordinated group. Either way, gameplay is a challenging, exciting, and consuming experience. Slothmud was started in late 1991 by a couple of college students and opened to players in early 1992. It is a descendent of the DikuMUD gamma 0.0 game codebase (see the title page for the authors of DikuMUD). It has been running continuously ever since. From the beginning, SlothMUD has had a unique world. In the 15 years this world has grown to immense size, now comprising five continents and three islands. The name "Sloth" was chosen to embody the original philosophy of the mud, which was to make everybody's lives as easy as possible. This convenience is embodied in commands such as "hunt" and "scan", as well as a multiclass system that allows each player to eventually access a great deal of the available class abilities. SlothMUD turned into Sloth II when it changed ownership. It then became Sloth III after a set of vast, world-altering changes initiated by the current administrator, Jake. Play SlothMUD IIIIf you want to find out more, log on to slothmud.org 6101, or have a look at the links below.
Classes - Information on the character classes |
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