by Hung » Mon Apr 21, 2014 8:24 pm
I created this topic, because of disappointment. I like playing monk style and so I created monk, assuming that is best choice for bare-handed fighting. It turned out, I was wrong. If I'd go with warrior-monk, I'd be great bare-handed fighter and had all warrior benefits as well. That is a big dissapoinment indeed. And, I suppose, many other monks may experience it one day, after learning game mechanics. So I consider it is correct to bring this problem for the public discussions. At least, monks will be warned. And may reconsider making prime monks. And avoid that disappointment.
Again, I am against nerfing second wind. Warriors has to be overpowered. So people choose warriors and there always plenty of tanks available. But monks still should dominate in bare-handed fighting.
About other classes. If their representatives consider warriors to dominate in their primary area, noone prevents them to create corresponding topics and discuss it. However, I really doubt that warriors make best necros or best mages or best druids. It seems to be pure monks' issue.
About attracting coders to an idea. I dont like sales style. Because it is often based on some kind of deception. So I go with direct and fair style, presenting the problem as I see it and offering the solution. I agree, it is unlikely to be implemented. But the reason is not in wrong sales strategy, but because coders are people too. We, players, get fun from playing. They get fun adding features, balancing classes, etc. I guess, they have enough of their own ideas to provide them with fun implementing them for long time. Being programmer, I know how hard is to code something you're not interested in. Especially if that task isn't part of you job, which you paid for, but is part of your hobby project. But...there's no harm in trying. At least, as I said, my fellow monks will be warned.