[quote="Dubbs":zqkjiaqd]btw..didn't mean to open a can of worms...but Uhhhl miraculously loaded crackma! guess it's "fixed".. but anyways.. my whole thing was just if we could some how keep up w/ changes throughout the mud.. or b able to have this knowledge.. it would b quite helpful.. not that we dont.. just some of the critical things seem to b hidden.. shrugs.. happy valentines my sweethearts!!

[/quote:zqkjiaqd]
Actually I don't think he's been modified. There's 2 things at play here.
1. a random element -as with many things in the mud there's a random factor added to the code
2. mob bloat/futility...anything that makes the mob bigger can increase the reward values.
As far as the visibility of mechanics goes, it has been a long standing tradition here that internal mechanics are obscurred. As a player I have occasionally found this frustrating, but I accept it for what it is. Things like honor, drachma, xp, coin values should be decided by the admin, not players. When there is a major change to a skill or spell, they are very good about informing us on the crier. I say 'they' because I'm not a coder and don't work with those things.
Feedback is important, but choose your battles and frame your comments as constructive criticism. Also try not to jump to conclusions. When Uhhhl didn't give u drachma u assumed someone had nerfed him, then when he did give drachma u assumed someone put it back. Both these assumptions were incorrect.
Talk to the clown.