by Weasel » Thu Apr 03, 2008 3:58 pm
Thanks Krom for enhancing Warrior a little, particularly for non-primes. Note for Warrior primes not too happy with their lot at the moment, this is apparently designed as a first set of adjustments, so to me that infers more is coming..
For those who missed it, here's the basics (correct me if I'm wrong):
[b:1bpyfwwx]For Warrior primes :[/b:1bpyfwwx]
- frenzy duration increased a bit at higher levels (mine at 5x40 is now 90 seconds)
- frenzy now adds damage to non-melee attacks as well (backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab) at ~50% of what its regular damage bonus is.
- berserk now adds damage to non-melee attacks, but at roughly 2x the rate of frenzy (still has 2.0ac penalty though).
[b:1bpyfwwx]For Warrior non-primes :[/b:1bpyfwwx]
- small boost to melee damage (physical attacks, not kick, backstab etc).
- frenzy duration increased a bit at higher levels.
- frenzy now adds damage to non-melee attacks as well (backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab) at ~50% of what its regular damage bonus is.
- berserk now adds damage to non-melee attacks, but at roughly 2x the rate of frenzy (still has 2.0ac penalty though).
- minimum hp bonuses at tertiary and quad levels. For tertiary you will never get less than 4 hp (not much different than now), for quad you will not receive less than 2 hp per level.
So there you have it. For primes, the main thing is the frenzy stab bonus imho. Substantial improvements for non-prime Warriors. Also may make Thief primes think again about excluding warrior from their classo, although yet to ascertain just how much an improvement it is.. stabbed a couple of mobs and little apparent difference, but too soon to tell really.