Warrior non-prime improvements

Use this forum for general discussions

Warrior non-prime improvements

Postby Weasel » Thu Apr 03, 2008 3:58 pm

Thanks Krom for enhancing Warrior a little, particularly for non-primes. Note for Warrior primes not too happy with their lot at the moment, this is apparently designed as a first set of adjustments, so to me that infers more is coming..

For those who missed it, here's the basics (correct me if I'm wrong):

[b:1bpyfwwx]For Warrior primes :[/b:1bpyfwwx]

- frenzy duration increased a bit at higher levels (mine at 5x40 is now 90 seconds)
- frenzy now adds damage to non-melee attacks as well (backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab) at ~50% of what its regular damage bonus is.
- berserk now adds damage to non-melee attacks, but at roughly 2x the rate of frenzy (still has 2.0ac penalty though).

[b:1bpyfwwx]For Warrior non-primes :[/b:1bpyfwwx]

- small boost to melee damage (physical attacks, not kick, backstab etc).
- frenzy duration increased a bit at higher levels.
- frenzy now adds damage to non-melee attacks as well (backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab) at ~50% of what its regular damage bonus is.
- berserk now adds damage to non-melee attacks, but at roughly 2x the rate of frenzy (still has 2.0ac penalty though).
- minimum hp bonuses at tertiary and quad levels. For tertiary you will never get less than 4 hp (not much different than now), for quad you will not receive less than 2 hp per level.

So there you have it. For primes, the main thing is the frenzy stab bonus imho. Substantial improvements for non-prime Warriors. Also may make Thief primes think again about excluding warrior from their classo, although yet to ascertain just how much an improvement it is.. stabbed a couple of mobs and little apparent difference, but too soon to tell really.
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby *juggleblood* » Thu Apr 03, 2008 5:42 pm

I have never used berserk because for some reason you cant get a critical hit when berserk is up. So frenzy much better, even from a damage perspective.

Has this changed?
Talk to the clown.
User avatar
*juggleblood*
Hall of Fame Avatar Poster
 
Posts: 1304
Joined: Sun Jan 22, 2006 6:36 am
Location: Beyond Yonder
Status: Offline

Postby Medios » Thu Apr 03, 2008 6:44 pm

[quote="juggleblood":21em802n]I have never used berserk because for some reason you cant get a critical hit when berserk is up. So frenzy much better, even from a damage perspective.

Has this changed?[/quote:21em802n]

True Berserk is hindered by -2 ac and no critical hits.

When I was testing it with Dogs both skills averaged out almost the same. Frenzy did less melee dmg but got critical hits which brought the avg up. There should not be a double penalty here.
Fight the Good Fight!

~[DoW]~
User avatar
Medios
Avatar Poster
 
Posts: 694
Joined: Fri May 21, 2004 6:29 pm
Status: Offline

Postby Leaf » Thu Apr 03, 2008 6:56 pm

It would be pretty good to get critical hit to work with berserk. Was this
a bug that was over looked?

Mikey now has a very strong gripper, since bersek helps grip/touch.
User avatar
Leaf
Avatar Poster
 
Posts: 800
Joined: Thu Nov 18, 2004 8:08 pm
Status: Offline

Postby brady » Thu Apr 03, 2008 7:06 pm

I thought you had to be engaged to berserk. No?
brady
Triple 40 Poster
 
Posts: 401
Joined: Thu Jun 17, 2004 12:36 pm
Status: Offline

Postby Rynquald » Thu Apr 03, 2008 7:16 pm

Nope, you can berserk whenever, I do it before shifting all the time.
Be quiet or i'll stab you quiet -BM
User avatar
Rynquald
Triple 40 Poster
 
Posts: 390
Joined: Mon Apr 11, 2005 8:21 pm
Status: Offline

Postby Weasel » Fri Apr 04, 2008 12:06 am

Krom will the frenzy / berserk damage bonus apply to broadside & flail too please?
Last edited by Weasel on Fri Apr 04, 2008 2:39 am, edited 1 time in total.
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby Yasik2 » Fri Apr 04, 2008 1:28 am

[quote="Weasel":1erpoed4]Krom will the frenzy / berserk damage bonus apply to broadsword & flail too please?[/quote:1erpoed4]

At this point i wanted to make a correction about skill name being Broadside, not Broadsword (which is an item), but honoring our agreement i will NOT do it.
User avatar
Yasik2
Avatar Poster
 
Posts: 574
Joined: Tue Mar 04, 2008 7:52 pm
Status: Offline

Postby Weasel » Fri Apr 04, 2008 2:40 am

:roll:
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby *Krom* » Fri Apr 04, 2008 7:02 pm

Ill take a look and see what we think.
*Krom*
40 Prime Poster
 
Posts: 56
Joined: Tue Nov 21, 2006 5:23 pm
Status: Offline

Postby Tap » Fri Apr 04, 2008 8:55 pm

When we get done taking a look, can we scatter some of our tokens for those pesky mortals? :?
Tap
Avatar Poster
 
Posts: 720
Joined: Fri Jul 20, 2007 8:09 pm
Location: tap
Status: Offline

Postby Weasel » Fri Apr 04, 2008 9:37 pm

[quote="*Krom*":3fhfj1ej]Ill take a look and see what we think.[/quote:3fhfj1ej]
:shock: are you turning schitzo on us?
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby Assirian » Mon Apr 07, 2008 7:14 am

melee damage could be low, but it is noticeable.
Now i can brutally with berserk :)

thanks Krom
Assirian
40 Prime Poster
 
Posts: 51
Joined: Sun Feb 05, 2006 10:20 am
Status: Offline

Krom

Postby Weasel » Thu Apr 24, 2008 1:05 pm

Krom have you considered yet adding the frenzy / berserk damage bonus to broadside (and I guess flail if anyone uses it)? Seems kinda weird having a Warrior skill improvement that mostly applies to Warrior non-primes.
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby Zukt » Sat Apr 26, 2008 7:21 pm

How bout fixing charge to be useful? Currently theres a full round of lag and the cleric supps that are mounts dont do anything useful like autoassist while riding.

Making qilin something more than just a horse would be useful. Perhaps it autoassisting on a charge and doing the peri cure proc while mounted.
Zukt
 
Posts: 21
Joined: Fri Jan 05, 2007 5:33 am
Status: Offline

Next

Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 15 guests