by jezer » Sun Jan 06, 2008 12:11 pm
I'd just like to add my weight (65kg) to weasels argument. (Even though with a name like weasel... I guess your asking to be diseased, stupid little rodents)
Sloth is a game (:shock:), and it's there for enjoyment, and when annoying things like that disease stop someone's game play, it destroys the very thing that the game is there for. Hello, busted forge... lost con... (When some product busts at my work... at least 75% of the product can be re-used... why are we busting everything in a busted forge? Why do I fail more casting spells in Sloth than I do doing everyday things in real life?)
I think the disease thing is fairly lame at sloth. Something weird happens, you check you got disease, you remove it and thats that. All the disease thing does is annoy and waste mana, it's pretty pointless. I read rujo's scripts tonight and there are triggers to auto cure diseases... it just kind of makes diseases kind of pointless.... that is to say they can be instantly diagnosed and cured in most cases... which begs the question... why have them there are all?
Things that improve sloth aren't stupid "reality checks" like this... things that upset and pointlessly annoy... sure, make things a challenge, make things fun, but don't destroy game play.
Maybe the disease thing as a whole needs a look at? Why not have healer mobs that cure for some coins? Erm, yeah just think... how can we actually make something like diseases... actually ADD to gameplay instead of subtract from it. I'm not saying get rid of diseases... I'm just saying it's pointless in the way it works and it's implementation...
How about an infirmary? What about having mobs in towns run away screaming from you if you have disease? How about making them contagious! How about being kicked out of town until your cured... I don't know... use your imaginations, there are a lot of good gags that could be had with diseases instead of this pointless one dimensional gameplay punishment.
There is a whole "social" side of having a disease that could really be exploited... I'd find it funny to see Bal Harbor citzins running with AFFECT_FEAR when a diseased ~PIRATE~ walks down the street. It gives me something to gossip, someone to heckle. Something to make us laugh, instead of cry when we have a disease. How about a leper colony for lepers? Nice area idea I guess. You must be a leper to enter, and you can't regen while you're there... Get what I'm saying?... having a disease can be worked to ADD to game play instead of just being mostly pointless like it is now.