[quote="jezer":2wr8g5o0][40c 40m 40t 30w] Xuan
[40d 38m 20c 14b] Mystery the Druid
[40n 36c 28o 21b] Xyra needs one raise dead sb now

[/quote:2wr8g5o0]
Keep in mind that I'm not a mage and so I'm not really current on all the great and wonderful things mages kill for fun and profit...
However, looking at this, I see 2 people with mage second. I used to group with Xuan quite a bit and he's a solid cleric. I think the biggest problem I ever had with him was trying to pry him off of running coins on the island.
Mystery has a couple options going for him since he can shift and be a hitter or blast as a mage.
Just running these two as a group, you can have Xuan play tank in Xanth and pick up the key to the Mansion of the Mourned. It's pretty good coins there and its an ideal hangout for a biggish blaster. Two midsize blasters can power through it pretty easy if you stay coordinated and learn the area. I don't know what it has for xp, but Frost got all the xp he needed to get to 2x40 there and I think most of 3x40... so I'm thinking it's probably not too bad.
There's a few shaky xp areas like Drakkan Forest. Running with lights or sanc there is straight deadly, but Xuan can probably hook you up with dark cloaks and the vines there are rarely run and nostab. Xandora used to run there as a druid chopper and get about 4 mil a mob. They were made to be hit with winds... so a couple mages should do pretty well there. The only real problem is that if you die, you'll have to get your corpse back without a light. So you'll either need darksight, which you don't have, or you'll have to use will o' wisp and ferret. I don't recommend using lights, the soldier vine will charge into the room and does about 800+ damage a round unsanced.
If you want to go the straight ether route, which might be safer, there's the Hellwell. If Xuan can run at -8 or -9 with a rabbit, you can easily kill the red, orange, yellow and green ether rakashas (might want to stay away from solids). Just blast them down with bolts. You'll have to learn the area... but it's not too hard. Again, dying is a problem since your corpse will be locked in the hellwell and you'll have to get the key from Panallal and the guardian orbs and then kill the mobs that looted you.
The cook in the BH castle is a massive xp mob and an easy 2man if you're looking for a safe choppish mob. Again, with a -8 tank with rabbit that can heal themselves, you got a pretty good shot at being able to shift and chop it down. Even if you have to 2run it, 6-10 mil a kill is pretty decent. If you can manage that, the bigger mobs in Westwood shouldn't be a problem. Luhhan, Mistress, Bran, etc.
If you add Xyra to the mix, you have weaken and undead options. Not to mention, more cleric power if you need it.
If you can talk Kronk into joining, you can almost empty the BH castle... he runs good AC and you'd have curse/web/blinds and weaken, undeads, 2 healos... So chef, Geber and Vicar, and maybe vault gaurd if you're good, are easy. Dispels and silence make Altotus and Uyp regen mobs. At 20+ mil each, you'd all cap every kill. Or very nearly.
Keep in mind, none of this is exactly safe. In fact, most of it is pretty risky. But then you're not exactly getting 250k a mob either.
I'm sure others that actually play classo like yours have better suggestions... Xanth ghosts I hear are decent mobs, and most the area is ether. I've never set foot there.
It also helps if you have the number of a good 911 when you get in trouble. I have some very generous people that help me out of jams. Falsra, Choong, Volnaib, Truth and Ken are capable to the point of bordering on legendary. Politely asking if you can have their ICQ is normally prudent as long as you don't spam them. Not to mention many of them are avatar casters. Asking them for advice is the best source you could hope for.