Sloth The Group MUD

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Sloth The Group MUD

Postby jezer » Thu May 04, 2006 6:05 am

I made a point the other day about how solo xp sucked. Of course people said to group more. I tried to say there aren't often much options for group when I actually play because of my timezone... etc

Well I guess it doesn't matter what I say... people will always say I should stop whining, change my classo, invite friends or whatever.... but when it all comes down to it, here is what the who list looks like when I want to play sloth...

[ *Wizard* ] Falsra eTheReal Tank
[ *Hierarch* ] Choong .
[ *Guru* ] Volnaib
[ *Magus* ] Truth {Greedy} shining high.
[ *Diabolist* ] Ken (?~[DoW]~?)
[ *Magician* ] Nomic Holy Wtb Yellow Tendon / Demon Claw
[40w 40o 40d 36n] Kronk <~PIRATE~> Squirrel Scoutmaster
[40c 40m 40t 30w] Xuan
[40d 38m 20c 14b] Mystery the Druid
[40n 36c 28o 21b] Xyra needs one raise dead sb now :)
[20d 20c 13n 1b] Hrung .(oo).
[20t 17c 8o 5b] Sinistrella wtb newbie INT gear
[18t 12m 7c 3w] Fr None

With respect to kronk and brad who group alot, there aren't just many options for xp than solo stalkers, skeep etc. I need more xp regen mobs!

Solo xp sucks a bit to much can it be boosted a bit?
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Postby jezer » Thu May 04, 2006 6:51 am

Just ran off to get a pizza, hmm, it was delicious... looked at my post on returning... :shock:

Now even a single flame yet!?!

Solo stalker on new pop = 800k
Solo stalker sitting there for ages = 1200k
Solo stalker with noob for xp mooching = 1800k
Castle xp mob in small group = 2.5mill or so?

Somedays I can't even get a noob to mooch. And if your running a two man operation, if the player is near your level's you may as well solo anyways. Sure you kill things easier but... is anyone seeing what I'm saying yet?

The closest I get to grouping is a group flame on the board while I'm sleeping.

I think a fair amount for new repopped stalker should be 1000k. Since the "xp stacking" system came into to encourage running of other area's things have really sucked for the solo player. I think the xp stacking system should favour solo a bit more on newly popped mobs.
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Postby *Splork* » Thu May 04, 2006 8:09 am

Sorry, we are not raising solo exp. Especially when the majority of players in the top 20 get the largest chunk of their exp through soloing. And i, for one, firmly believe solo exp is extremely easy, ofcourse I've played for over a decade....

If thats the who list during the hours you play, solo exp should be extremely easy for the taking. Especially with the time alive bonus.

Enjoy,
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Postby 12345 » Thu May 04, 2006 8:59 am

The stalkers are a newbie area. I usually stop running it shortly after I leave Valk. All you really need is -8 and a peri. Lead with curse and web and take a nap. The two noble penguins in the nearby tower make perfect peri mobs. I normally push them down for safety... don't recall why though.

There are 2 darklings that inhabit the area. They can be hunted pretty easy and are really easy mobs 1 on 1. Kill them first. Spirit watchers can zero in on them without a problem and also tell you when the area is about to repop. As an added bonus, darklings are evil, which with the noble penguins, keeps your align in balance rather well. At Valk levels anyway... don't know if they would affect the align of a higher player, but there's plenty of ways for a high player to fix align.

If you have -8 and sanc, all you need is curse and web and the peri can heal any damage you take until it runs out of mana. If you have a couple attacks and monk in classo, I normally set myself to strike and take a nap. Rest while sanc falls and move on to the next one.

When I run out of stalkers, the green dragonittes are a somewhat decent replacement. You have to watch out for the white dragonite, but other than that, the same equation works pretty well. If you kill all the stalkers, you get about 10 mil a reset, which is great at Valk levels, but not so good at higher. I usually move on at level 30 or so.

Figure 3x20 and you can come pretty close to killing all the stalkers. At 4x20 I was clearing them all and some of the green dragonites. At 40 they shouldn't be much trouble at all.

I often drag Valkers there for xp. If you have a -7 Valk tank with peri, which isn't terribly uncommon, you can power through the area with curse web and blind. 2 mil a kill is pretty good for Valkers and while they're not as good xp as Ersa and Roach, there's a lot more of them, so you're group isn't stuck waiting for repop 80% of the time. The only real problem is trying to get into the area when there isn't some 2x40 killing everything off there. Fun stuff though and decent coins.
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Postby 13 » Thu May 04, 2006 9:46 am

If you think solo xp sucks then you need to learn how to play better. Learn
some areas and get some decent eq. Some class orders are also really
fuc king lame as far as that goes too, so maybe you have one of those.

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Re: Sloth The Group MUD

Postby 12345 » Thu May 04, 2006 10:26 am

[quote="jezer":2wr8g5o0][40c 40m 40t 30w] Xuan
[40d 38m 20c 14b] Mystery the Druid
[40n 36c 28o 21b] Xyra needs one raise dead sb now :)[/quote:2wr8g5o0]

Keep in mind that I'm not a mage and so I'm not really current on all the great and wonderful things mages kill for fun and profit...

However, looking at this, I see 2 people with mage second. I used to group with Xuan quite a bit and he's a solid cleric. I think the biggest problem I ever had with him was trying to pry him off of running coins on the island.

Mystery has a couple options going for him since he can shift and be a hitter or blast as a mage.

Just running these two as a group, you can have Xuan play tank in Xanth and pick up the key to the Mansion of the Mourned. It's pretty good coins there and its an ideal hangout for a biggish blaster. Two midsize blasters can power through it pretty easy if you stay coordinated and learn the area. I don't know what it has for xp, but Frost got all the xp he needed to get to 2x40 there and I think most of 3x40... so I'm thinking it's probably not too bad.

There's a few shaky xp areas like Drakkan Forest. Running with lights or sanc there is straight deadly, but Xuan can probably hook you up with dark cloaks and the vines there are rarely run and nostab. Xandora used to run there as a druid chopper and get about 4 mil a mob. They were made to be hit with winds... so a couple mages should do pretty well there. The only real problem is that if you die, you'll have to get your corpse back without a light. So you'll either need darksight, which you don't have, or you'll have to use will o' wisp and ferret. I don't recommend using lights, the soldier vine will charge into the room and does about 800+ damage a round unsanced.

If you want to go the straight ether route, which might be safer, there's the Hellwell. If Xuan can run at -8 or -9 with a rabbit, you can easily kill the red, orange, yellow and green ether rakashas (might want to stay away from solids). Just blast them down with bolts. You'll have to learn the area... but it's not too hard. Again, dying is a problem since your corpse will be locked in the hellwell and you'll have to get the key from Panallal and the guardian orbs and then kill the mobs that looted you.

The cook in the BH castle is a massive xp mob and an easy 2man if you're looking for a safe choppish mob. Again, with a -8 tank with rabbit that can heal themselves, you got a pretty good shot at being able to shift and chop it down. Even if you have to 2run it, 6-10 mil a kill is pretty decent. If you can manage that, the bigger mobs in Westwood shouldn't be a problem. Luhhan, Mistress, Bran, etc.

If you add Xyra to the mix, you have weaken and undead options. Not to mention, more cleric power if you need it.

If you can talk Kronk into joining, you can almost empty the BH castle... he runs good AC and you'd have curse/web/blinds and weaken, undeads, 2 healos... So chef, Geber and Vicar, and maybe vault gaurd if you're good, are easy. Dispels and silence make Altotus and Uyp regen mobs. At 20+ mil each, you'd all cap every kill. Or very nearly.

Keep in mind, none of this is exactly safe. In fact, most of it is pretty risky. But then you're not exactly getting 250k a mob either.

I'm sure others that actually play classo like yours have better suggestions... Xanth ghosts I hear are decent mobs, and most the area is ether. I've never set foot there.

It also helps if you have the number of a good 911 when you get in trouble. I have some very generous people that help me out of jams. Falsra, Choong, Volnaib, Truth and Ken are capable to the point of bordering on legendary. Politely asking if you can have their ICQ is normally prudent as long as you don't spam them. Not to mention many of them are avatar casters. Asking them for advice is the best source you could hope for.
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Postby jezer » Thu May 04, 2006 10:36 am

Thx for the advice, unfortunately some days when there is only a few people on some people just don't want to group.

Heh, its been a shocking night, probably the worst for me on sloth I can recall.

I was trying judge's temple on AH for xp as recommended, hitting a barrister there. Anyways he got lucky and hit me for 300hp. I'm lying there morted and my eudaemon saves the day, only to be killed straight away. Drop channel while people are talking... no one checks... lose 10 mill.

Round two getting corpse, presage and stuff, get caught and die straight away. Feel a vis straight away, but despite people being around I corpse, lose prime. I only have 30mill xp.

Can't wear SMo eq, stuck at -5. Go to murkwood, and accidently kill my supplicant and loose align, have to atone to get it back. Keep losing con on sanct which I desperately need now. After an hour and a half I still haven't made the 9mill xp I needed.

Bad luck story, but not the worst, and better than blowing a forge. :D

Sometimes you just swear things are out to get you.
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Postby 12345 » Thu May 04, 2006 10:54 am

Assuming you're playing:
[39o 40c 34n 29b] Ecko needs 587dr +*Southerners*+

In addition to all the other stuff... City of the undead is tricky to get to with the shark and vamps, but once you're in the city proper there's 2 people in every room. 1 is a little 600k mob, the other is a big 4-5 mil mob. Running 2-3 man grip/blast, you can get a rabbit every kill. You can run the infimary on SS... another risky area, but good grip/blast mobs 1-3 mil range I think.

Wraithtouch and grip make the Shadow Keep a natural hangout for you. I know Nab pretty much lived there for .... well, ever.

If you can find Nab or any of his mults, he can probably give you advice all the way up to Avatar. He's exceptional at exploring and knows exactly what monks are capable of.

If you work on getting an AC mode... which isn't that hard, Monks make fairly decent tank types. -8 should be easy enough, -9 will let you grab a couple casters and run almost anything you want.
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Postby 13 » Fri May 05, 2006 9:28 am

Mostly if Mystery wasn't dumb as a box of rocks it would help.
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Postby 12345 » Fri May 05, 2006 9:53 am

Well, the only real way to get better is to practice :)
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Postby Rajil » Fri May 05, 2006 5:24 pm

You're complaining about your solo xp yet you're still cycling stalkers...

Something's wrong with that picture.

You can rabbit, with bard in your classo you can either grip harder or have it land more often.

SKeep, Mansion prolly a few more areas would be good for ya solo.
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Postby 13 » Fri May 05, 2006 6:14 pm

[quote:29fv75pm]You're complaining about your solo xp yet you're still cycling stalkers... [/quote:29fv75pm]

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