So the necro/druid incapatability actually makes sense on many levels. The whole nature vs. decay thing and such. It would be nice if druids could use all supplicants, but its great that they can at least use eudaemons and such. I agree with Medios though; shifting is becoming less and less useful.
The point of being a druid prime is to shift, and the point of playing sloth is to be a multi-class character. It would be great if those two goals could be intertwined a bit more. Currently a druids classo doesn't matter a whole lot for shifting. A prime shape dependent on classo would be great. It doesn't have to be overpowered, just unique and different from the normal hack/breather weapon genre.
I'm all for having classes be equal, but next time druids are deemed too powerful, I suggest beefing up the other classes as opposed to weakening druid.
