by kjartan » Fri Nov 18, 2005 2:09 pm
We probably aren't going to implement stances here. It's difficult to make changes to the armor class / hit percent chances in combat without making all existing eq sets suck. And, if we were going to go through the pain of making some drastic change like that, we'd probably come up with something new rather than implementing a system that's already out there on a bunch of other muds. I have a combat system based on log tables that I always wanted to try ...