Ker wrote:Both me and Stun strongly disagree with your bullshit "calculations"
if (dam > 0 && !IS_MOB(ch) &&
(attacktype >= TYPE_HIT && attacktype < TYPE_SLAM) &&
!is_list_affected(ch, APPLY_BERSERK))
{
if ((number(1,100) < IS_LEARNED(ch, SKILL_MASSIVE_CRIT_HIT)))
{
if(number(1, 100) <= 10)
{
act_c("$n's delivers a massive blow to one of $N's vital organs.",
FALSE, ch, 0, victim, TO_FNOTVICT, CLR_MOB);
act_c("You deal a massive blow to one of $N's vital organs.",
FALSE, ch, 0, victim, TO_CHAR, CLR_EMOTE);
act_c("$n cripples you with a blow to your organs.",
FALSE, ch, 0, victim, TO_VICT, CLR_MOB);
dam *= 3;
}
}
else if ((number(1,100) < IS_LEARNED(ch, SKILL_CRIT_HIT)))
{
if(number(1, 100) <= 10)
{
act_c("$n's delivers a critical blow to one of $N's vital organs.",
FALSE, ch, 0, victim, TO_FNOTVICT, CLR_MOB);
act_c("You deal a critical blow to one of $N's vital organs.",
FALSE, ch, 0, victim, TO_CHAR, CLR_EMOTE);
act_c("$n cripples you with a blow to your organs.",
FALSE, ch, 0, victim, TO_VICT, CLR_MOB);
dam *= 2;
}
}
}
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