help damage reduction
"DAMAGE REDUCTION"
Damage reduction is an innate ability the monk class has to absorb damage
from monsters they are fighting. With each point of damage reduction
achieved, the monk will absorb more damage than previously till they have
reached the maximum amount allowed. The amount of damage absorbed depends
on the difficulty and how hard the monster a player is fighting.
** We are currently looking into changing damage reduction in an effort to make it slightly more effective.
AC "ARMOR CLASS"
See Also: ARMOR STONE SKIN
This is your armor class, it is defined roughly as follows:
10.0 Butt nekkid
0.0 You've got armor on, but you better find somebody else to tank
-11.0 You're so well armored that even the IRS can't nail you
Equipment and spells can improve or ruin your armor class.
This is all the information I can find that a person has to work with, when making a decision to spend 800 drachma on an ac item or 800 drachma on a damage reduct item. Therefore it feels like trying to compare apples and oranges without having tasted neither.
Some people believe dam reduction is percentile based, other people say that -0.1ac is comparable to 1 damage reduction. The game help files suggest that the formula was under review, did it get changed? Everyone seems to have an opinion, no one seems to trust each others opinion or have other suspicions. Could an immortal please give some comparison of how the systems compare, so that players can make informed choices in spending hundreds of drachma or trying to decide whether to socket dam reduct or ac gems on important items as they share the same slots.
*puppy dog eyes* @ teker