Some thoughts out loud and opinions required.

Use this forum for general discussions

Does this ring a bell ?

I agree that both problems exist
1
6%
I agree that problem A exists
2
13%
I agree that problem B exists
0
No votes
None of these problems exist
1
6%
I would love to see both ideas implemented
0
No votes
I would love to see idea A implemented
2
13%
I would love to see idea B implemented
0
No votes
I do not want to see any of this in my mud
7
44%
I do not care enough to vote on anything
3
19%
 
Total votes : 16

Some thoughts out loud and opinions required.

Postby Dragoth » Tue Mar 12, 2013 4:19 am

I had some free time and decided to ponder about what I do not like about the current system and come up with a few ideas which would make Slothmud a perfect mud for me and I kind of wanted to see what other players think.

This is not a bash at the current system, at this point this is purely subjective and I simply would like to read if other players agree with this and if it’s a common thing, if the problems are there for everyone or are in my head alone.

Idea and problem A

Slothmud was always a group-oriented mud, for that reason players are capped in many ways to not allow groups to get out of control.

However, with many more levels and fewer groups, it gets very rough after a certain point. Bonus exp is great, but it's just that, bonus exp, doesn't really change the fact that you are still running the same things over and over again albeit for slightly more exp.

What I think would be pretty cool at this point is to see a 2 prime class system, where the second class prime abilities which are activated upon a player reaching 6x40, the secondary prime skill will be activated the same way a prime skill does, but it will get capped earlier. I.e a Cleric/druid will have Aerial servant and Shield of thorns at 6x40, but Shield of thorns will only ever reach 50-75% of what it would be for Druid/Cleric, which will have Aerial servant at 6x40, but..well you catch the drift.

This gives a player slightly more powers at 6x40, but in the grand scheme of things, besides being a novelty which would motivate players, will not let players get out of control. I don’t think a 50% parry with 50% riposte will give a ma/wa that much of an exp boost at 6x40 most good exp mobs hit for 500hp per round already and come on, has any immortal actually experienced the 5x40+ grind ? I mean, Jeez.

Idea and problem B

Another issue is homogeneity of most of the class choices and lack of replay-ability. What i mean by this, is that despite a huge variety of classes, there are actually only a few viable class combinations which every experienced players tend to follow to maximize their exp gain and joyfulness. Mana, regen and deathgrip are king.

This poses 2 problems:

First problem is that most classes chosen utilize only a few skillsets that are really desirable for their chosen class, which are usually divided into
1) Caster options: 4x caster to get max mana OR being a caster and a monk somewhere to have ability to grip while sacrificing around 100 mana for that privilege. All other combinations are wasted.
2) Noncaster options: Non-caster prime with 3xcaster classes to maximize mana. Non-thief non-monk primes with monk somewhere in the following 3 classes to have a good starting combo. That is it, all other combinations are nearly useless.

And the second problem is that this system is completely counter-intuitive. If you are new player and you think you are making an interesting class, you could not be any more wrong. It IS IMPOSSIBLE to choose a class based on your intuition in this game, when you choose a class, it will be absolutely nothing like you thought it would be, because to choose a class that is viable, that could make you at least some exp, you need to know how the game works and if you don’t, in 70% of the time you will end up with a dead-end class.

My take on this, is that we should scale every possible combination of skills depending on the position of that class in your class order. All blasting damage will be scaled back the further your mage is down the classo line. All healing will be scaled the further your cleric is down the classo line. All armor caps will scale the further the warrior is down the line. Pets already scale, shift forms already scale, monk handdam and damreduct caps already scale. Why not continue the theme ?
This will give every class a distinction from every other class, this will add a logical order to class choices.

As a conclusion to my thoughts:

In my perfect mud with both ideas implemented, we could end up with a completely different mud yet im sure it would still be very familiar. Yes, Players would be more class oriented and some of the classes that we have right now, that worked good because it maximizes your mana and regen might not work as your caps are moved further down the line and your healing and blasting abilities become capped.

However, in my mind, what we end up with is an intuitive system, where you could make a class as a newbie or look at someone’s class and completely imagine what it would be like to play and no class would be completely the same. Right now you look at a war/dr/cl/ne/ma/mo and you look at war/mo/ba/ne/cl and you realize that those 2 classes are playing in exactly the same way, however one class has over 700mana and the other has 300 – where is the fun in that ??

Ok, I will let the poll take over.
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Re: Some thoughts out loud and opinions required.

Postby Ker » Tue Mar 12, 2013 8:31 am

I don't really like idea A. There are other ways to boost potential, already in-game. Why this? Like you mentioned, mana/regen/dmg is king. I don't like idea B either. What you write as "useless" is funny. Are you having some problems gettin around? :D
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Re: Some thoughts out loud and opinions required.

Postby Dragoth » Tue Mar 12, 2013 9:04 am

Well, it is not a problem of getting around per say, but i have problems with the game that i have outlined - to me, Idea A is as much about keeping it interesting and fresh, as it is about boosting.
I would love to see my gameplay change somewhat at 6x40 and keep it fresh, a new prime skill will be introducing a new mechanics AND it would actually help differentiate us even more. Ne/mo/dr will be much more different from Ne/dr/mo and Ne/Dr/mo will be completely different from Ne/War/mo than it is now for example. It feels right to me, maybe your perceptions are absolutely different, maybe you think that this is a non-existent issue, it is ok! That is why the poll choices are there!

I know that not everyone will share my separationist mentality, but i hate everyone being exactly the same. We have so many classes yet so few actual choices.

Again, i'm pretty sure that not everyone is going to feel what i feel, but it just made me wonder, how many ?
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Re: Some thoughts out loud and opinions required.

Postby Yasik » Tue Mar 12, 2013 11:37 am

I would like to see implemented a way to get non-drachma non-solo eq wothout eq-groups (rare as hell) or constantly grinding coins waiting for someone to do a vault ckeanup (which isnt going to happen, for volcanic guards, for axample).
Or, repeatable drachma quests.
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Re: Some thoughts out loud and opinions required.

Postby *Splork* » Tue Mar 12, 2013 6:53 pm

has any immortal actually experienced the 5x40+ grind ? I mean, Jeez.


Lets see, basically without the bonus experience, one of our creators made 9x40, Katie. Toxis looks to be level 8x40 +37 and another creator is 6x40 26 26 13. Thats about 40% of the entire immortal staff.

Juggle also has a pretty high level character and I also have nearly a 4x40.

Take into account that these Immortals spend just as much time to build, code, and develop the mud, safe to say we know what the term "grind" means...

So the answer to your question, as silly as it is, is yes, we have.

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Re: Some thoughts out loud and opinions required.

Postby Ker » Tue Mar 12, 2013 8:22 pm

adding new skill or what was mentioned still does not ignore fact that you will still kill same things over and over and over again. how 'fresh' it will be is still a long gap. so i can't see how that will change things on a huge scale for it to be 'more' interesting on many levels.

speaking of gameplay, i did submit few ideas and was working with splork and jb about them in terms of grind. maybe if you could re-work some elements already ingame instead of new ones, anrok.

Eg i submitted smth like panning out them +20 wind/heal avatar bonus every ( 7-10 avatar levels?) to perhaps +5 or +10 in between the 7-10 avatar levels to ease the grind. total bonus of +20 still remains. in my eyes, that should be workable... so no new altering balance issue idea.

i get what you mean, just doesn't seem solid :D

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Re: Some thoughts out loud and opinions required.

Postby Dragoth » Wed Mar 13, 2013 3:15 am

Well you see, you are only concerned about the grind, whereas i am raising at least 3 issues in my post.
Those are purely subjective (as you can see by the poll), so it's possible that the only problem people have now IS grind, but for me, its not, that is why my ideas are thought out this way.

I will repeat again, what i feel is:

1) Multi-Class system currently in place is counter-intuitive, there are a lot of weak and nearly unplayable class combinations, to pick a good class you need to know the system.
Even for a good player, it is very easy to end up with a character at 6x40 who has nothing over another character of the same prime class, but has much fewer resources. I will admit that i had this problem on a few occasions.

2) Our current system allows characters to be way too similar at their core, which limits available play styles and replay-ability

3) Game is getting stale past a certain point which is caused by a slightly non-linear character growth causing terrible grind.

If i thought the only problem was grind, then this issue could be solved within a few days, depending on immortals acknowledgement on the fact and the desire to fix it (however, judging by Splork's post above, it doesn't seem that way). And to my eyes, its not the main issue either. But if anyone needs my contribution im sure they would have let me know, but i had no such requests.
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Re: Some thoughts out loud and opinions required.

Postby *Breeze* » Wed Mar 13, 2013 6:30 am

"however, judging by Splork's post above, it doesn't seem that way"

where do you get that from? you asked a question and he answered.

"has any immortal actually experienced the 5x40+ grind ? I mean, Jeez."

he said yes, and that they did it while spending a ton of time working on the game.
nothing more, nothing less.

fact is, splork and i spend a lot of time discussing, planning and implementing things
behind the scenes. enough that his girl and mine both asked if we ever talk about anything
else.

we read bugs , ideas and forums and discuss what we should change.
we then change it.
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Re: Some thoughts out loud and opinions required.

Postby *Splork* » Wed Mar 13, 2013 7:22 am

Exactly, I simply responded to what I felt was a silly statement/question which was being used to support statement A and was extremely untruthful and misleading.

We have spoken about adding in secondary skills and spells based off the secondary class for years and Immortals nor players have come up with enough ideas to actually implement anything. We have just about every skill and spell idea imagined already. The idea behind statement A is not acceptable as is, as we will never be giving a Juju to a secondary class. Adding more pets to more classes is not something any of us feel is beneficial to the game.

As of right now, majority of people whom have responded don't like any of these ideas and they are throwing out some of their own, which is awesome.

We will be spreading out the avatar bonuses, as mentioned by Dr. Its a good idea but not something which addresses anything the thread creator has mentioned.

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Re: Some thoughts out loud and opinions required.

Postby Dragoth » Wed Mar 13, 2013 7:25 am

It was just a wild guess, Breeze.

I have no quarrels with insane amounts of exp required to gain a level.
However, i would like the process to be slightly more guided and engaging.

But since it seems that the issue of multi-class lack of distinction issues are not very engaging, lets talk some more about grind.

This issue was raised many moons ago, by a good number players:

You start the game and everything is fast paced, changes come quick and you outgrow your gear and get new skills very quickly, your exp per hour rate is gaining very quickly and there are various interesting things to look forward to.

However, after around 5x40, when you have plenty of gear collected and got all those tasty avatar levels and all those skills that you earned so much for, you are left at the disposal of your support classes giving you something interesting (which very rarely gives you an exp boost) and an odd necromancer or cleric pet or a new form for druids, which are billions of exp away and are really the only few things that do move you forward, as experience required is growing at insane levels with every useless level. So you end up out of motivation and out of steam. And that is how the so-called grind begins.

Now, why do i get the idea that Splork and other immortals are not interested in making the grind go away ? I'm not accusing anyone of anything, but you can make the grind go away in a heartbeat and it would be as simple as adding 2 with 2 and i'm not even going to say it, because i think everyone knows it, right? But the idea is to keep the player for as long as you can, however, when you have too much grind for the sake of grind alone, it can and does backfire.

That is why I am not advocating for an all-out grind reduction, However, I AM advocating for the process to be more engaging by making an emphasis on class differentiation and that is what my second prime skill idea is about.
Is it such a mad suggestion ? No, i do not think so. It adds a depth to your class character class selection, it makes people motivated to get to 5x40 or 6x40 or wherever you place it and it can keep the player occupied by making your second prime skill grow with levels i.e: More mirror images with total levels, bigger aerial servant, better chance of parry etc, just as it is for prime, but capped earlier.

Dr says it wont be gamechanging and he's right somewhat, but it will provide a slight motivational boost and it has a chance to increase your exp exactly at the right time if you chosen your class correctly.
It is not in your-face add 100 more hp to my undeads or add 20 damage to my firewinds and it's a much more solid idea for it.

That's my case.
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Re: Some thoughts out loud and opinions required.

Postby *Splork* » Wed Mar 13, 2013 7:40 am

Now, why do i get the idea that Splork and other immortals are not interested in making the grind go away ?


The major cause of the grind is experience costs. Did I not just add an INSANE amount of bonus experience to GREATLY help in this area? Its pretty obvious that if I felt that way you are accusing me of, I certainly would not of done this.

I really get pissed when I hear my name dragged into this type of BS. You have no clue what my thinking is and I would appreciate it if you would stop acting like you do.
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Re: Some thoughts out loud and opinions required.

Postby *Splork* » Wed Mar 13, 2013 7:56 am

The following two posts should clearly show how much I actually do care about this situation and they were done without any prompting from players:

http://www.slothmud.org/forum/viewtopic.php?f=26&t=3257
http://www.slothmud.org/forum/viewtopic.php?f=26&t=3822
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Re: Some thoughts out loud and opinions required.

Postby Dragoth » Wed Mar 13, 2013 8:34 am

Well, you are the creator! Your name is bound to come up sooner rather than later :mrgreen:

Exp can be a bit too much, but it's not the exp itself for me, as it is the lack of forward momentum for the hours you put in. A horse runs twice as fast and whines alot less when there's a carrot dangling in front of its face.

I can honestly say that i dont mind the game being very long, i dont want this journey to come to an end too soon, but i'm pretty sure that it can be made to feel less grind'y.
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Re: Some thoughts out loud and opinions required.

Postby fallen » Wed Mar 13, 2013 6:36 pm

Dragoth wrote:Exp can be a bit too much, but it's not the exp itself for me, as it is the lack of forward momentum for the hours you put in. A horse runs twice as fast and whines alot less when there's a carrot dangling in front of its face.

I can honestly say that i dont mind the game being very long, i dont want this journey to come to an end too soon, but i'm pretty sure that it can be made to feel less grind'y.


I totally agree with this and I was pondering about very similar thing. It would be nice to see *something* to work for. Now its from 4x40 get as much avatar levels and then the dreaded grind forward.
Then what? new character to mess with, then another, then get bored... But if you know that with every 40 you get a *candy*, its something to grind for and its more interesting.

And I would not agree on making the second classes special ability available, maybe better to have more enhanced prime class ability...

Like every x40
mages for example more dam on frostbolt(because of the prime spell)
Thieves/monks damage modifier added a tad
Warriors bigger %for parry/riposte
and so on.
Dont need to add much, just it should be visible when you reach it..
Taaadaaa! you have done good job and reached another 40, here you are a candy, use it wisely! :)

I know we get 2nd pick of eq at 6x40 - but thats a long way for most of the players, if we see bonus more often - even tiny ones - it will be more enjoyable and would retain more players...

Just my 2c.
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Re: Some thoughts out loud and opinions required.

Postby *Splork* » Wed Mar 13, 2013 7:43 pm

Just about everything in the above post is already in-game. Clerics get bigger heals, Mages have biggers blasts, Thieves get bigger stab bonuses, Warriors have higher AC, etc etc. I guess we could extend these bonuses but again, similar to Dr's idea, this does not address Dragoth's original post. He wants more diversity. Which I actually agree with, it is the one aspect of the 8 class system I do not enjoy.

Achieving that diversity has been extremely difficult. It is not something we are against though, quite the opposite.
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