by Dragoth » Tue Feb 05, 2013 5:15 pm
We all know that all those things together lead to great exp.
But i wanted to raise a few issues.
1) We all know that Lyme continent offers the best exp in the game, that was the main reason why it was limited to 3x40 only players in previous versions of the game. And that is why people strived to be 3x40 - that first chopping group after you hit 3x40, remember how special and awesome that felt ? It was one of the most desirable experiences in the game, to get your 3x40 item and to chop some heads off for some amazing EXP for very little work.
Lyme is the Exp go-to continent, whether that be blast, stab or chop - that is where you go to get serious exp for expensive levels, that was always the case, until aged exp and kill history came in, but we’ll talk about it later.
So if you take away the level restriction, what would people do ? It doesn’t take a rocket scientist to figure out, that everyone would flock to the best rate of exp that they can get. Why would you work at a place that pays less for more work ?
Oh yeah, Immortals try and invent reasons to make other continents appealing, that is why they try and balance it with aged exp and kill history and while it had limited success with solo exp (for some people) it just never worked so well for the group exp.
People would rather follow a 3 hour chop group, grab all the aged exp, split up, then try again 3 hours later.
The only real reason for the existence of off-lyme exp groups, was that people who werent 3x40 would lead exp groups on various continents, so that they could become 3x40 and join chop groups!
As long as there are no restrictions and the exp on Lyme is as easy as it is now, off-lyme group exp areas will be just sitting there, empty, taking up precious disk space, until someone lends us a grenade.
And you can nerf chop exp to the ground and people would still chop, because it's effortless, blind blind, assist, that is it (can do that while watching tv or sitting at work, right ?)! For twice the rate of any exp group on another continent..
And that leads me to my second point: Leading
2) Immortals try and do everything to get us to group. And because groups get you alot of exp, they also make everyone interested in playing and they get people active and that’s what we want, an active mud.
However, leading is becoming a lost art, there are about a handful of people on the mud now, that have the ability and even less people who actually want to lead. Why is that ?
Well, as a person who is no stranger to leading, I will try and explain my position.
a) I have to spend certain amount of time, learning the maps and learning the mobs to actually know which area and which mobs correlate to which group size to maximize our efforts and increase our reward
b) I have to pay constant attention , to watch group’s mana, to check maps if needs be and select correct targets for our group to hit at a certain moment of time
c) I have to pay attention to every member’s grouptells to see if our healer just went afk, or our tank’s tea just spilled and keep in mind that he cant rescue people from agro mobs or whatever.
Meanwhile, what do other people do ? 90% of followers just pick their noses or watch TV while their scripts autoblinds and autoassists, certain healers have to pay attention to XXX IN FOR HEALING messages and come alive once that message hits, so they can start healing and then go back to picking their nose again.
So, why should I choose to become a leader instead of that other guy ? For 10% more exp and gold ? Or for the world fame and recognition as a good leader ?
I’ll tell you a little story..
The other day I was leading a chop group and one of our players asked me if he could join a group, well that’s fine right ? But that same player was just botting for 3 hours+ in a previous group who another player has led, so I ask him about that botting incident and he explains to me that he fell asleep, which is fine and well, can happen to anyone, so i tell him to wait until we get more choppers (we were really low on pre 3x40 choppers) and we never got the chance to get those choppers, but we kept growing cause 3x40+ people kept joining in and we had plenty of 3x40+ choppers. So about 30 mins later, that same guy just starts spamming me with messages about how much of an elitist asshole I am and how much he hates me and how I should kill myself because my group kept growing and i never told him that he could join in.
I mean, seriously, I do 90% more work that I could’ve been doing if I was following, instead of leading and I get to have those nice people to get mad at me for no reason and all for the sake of 10% more exp and 10% more gold ? Well, no wonder no one wants to lead anything these days. Top managers do not become Top managers, just because they want to be called a top manager and have 90% more responsibilities, just to get a pat on the back and a 10% pay increase.
SO, to recap
You want people to lead groups and deal with all that crap? Make the rewards more appealing, as far as I can tell, there is about 90% more work and skill involved in leading than it is, in simply following someone.
You want group areas on other continents to be run when we are not given a grenade and make people work twice as hard for less exp ? Invent some other incentives (like locking Lyme again) or double the exp or invent some other stuff, but do something please, it reduces our options and leads to boredom.