coliseum edits

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coliseum edits

Postby *juggleblood* » Sun Oct 07, 2012 7:53 pm

* Finally, all scores should be saving and persisting through reboots.

*Druid bugs worked out.

*Fixed fail to raise bug on exit from coliseum.

-keep reporting those bugs

thx

-J
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Re: coliseum edits

Postby *juggleblood* » Mon Oct 08, 2012 10:00 am

*Spear of Azarone fixed/changed and weight reduced.
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Re: coliseum edits

Postby *juggleblood* » Sat Oct 13, 2012 11:10 am

*Deleveled chars are no longer able to enter lower level arenas in the coliseum.

*High score in level 3 and 4 returned to Eve. Josiah buried up to his neck and covered in honey.
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Re: coliseum edits

Postby *juggleblood* » Sat Oct 13, 2012 7:10 pm

*You can now <look scores> at any given arena sign and see all the scores for that level in order of highest to lowest.
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Re: coliseum edits

Postby *juggleblood* » Sun Oct 14, 2012 1:28 pm

*Enhanced the following items and fixed such that can not be used in coliseum:
potion of accuracy, potion of good intentions, potion of bad intentions, flask of comradery, glimmering green potion, thick green potion, radiant blue potion, sparkling blue potion, goblet of the sacred order, potion crackling with magical energy.

*Added messages on quaff to illustrate affects better.

*Added messages on cast identify.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 1:06 pm

*Re-balanced level 2. Reduced mob hp. Reduced poison durations. Minotaur charge is dodgeable (under testing). Reduced bash success rate.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 2:50 pm

Re-balance level 3. Reduced hit points. Decreased bash success rate. Removed fire resistance. Fixed / reduced level and duration black widow proc.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 3:37 pm

Rebalance level 4. Reduce a few hit point. Increase ethereal hit point. Change floating head to ethereal. Remove resists from dragon. Dragon made nostab / nogrip. Reduce bash success.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 6:42 pm

Rebalance level 5: Reduced hit points. Remove some resists. Added some vulnerabilities. Added a damaged by heals. Lowered bash success rate. Removed a warrior proc. Added web to do not cast. Removed some nostab nogrip.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 8:38 pm

Rebalance level 6. Reduced some mob hp. Removed resists. Added some vulnerabilities. Lowered good alignments. Added some damaged by heals.
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Re: coliseum edits

Postby *juggleblood* » Tue Oct 16, 2012 11:14 pm

Rebalance level 7. Reduced hit points. Removed some resists. Removed some nostab nogrip. Lowered some good align.
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Re: coliseum edits

Postby *juggleblood* » Wed Oct 17, 2012 10:40 am

Rebalance level 8. Lowered hp. Lowered alignments. Removed nostab / nogrip. Removed resists. Added vulnerability. Added damaged by heals.
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Re: coliseum edits

Postby *juggleblood* » Wed Oct 17, 2012 11:51 pm

Level 9 rebalance. Drastic hit point reductions on demons (overdue from sword nerf). Lowered some alignment. Other lesser hit point reductions. Reaper made into an ether mob. Removed resistances.
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Re: coliseum edits

Postby *juggleblood* » Thu Oct 18, 2012 12:23 am

Pets left behind in sanctuary room now teleport out to the player.
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Re: coliseum edits

Postby *juggleblood* » Sat Oct 20, 2012 3:13 pm

Mechanics adjustment that should greatly benefit druids and players who use non-melee supplicants. Sorry, I can not elaborate.
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