Ok, typical Jezer, says he will do something later, but ends up doing it now to get it out of the way.
Attached to this post is a spreadsheet document which seeks to make sure in s4, the costs on the avatar menu are more "equivalent" with each other than in the previous versions of sloth.
To achieve this, the avatar menu was broken down in to three different comparable token costs, represented as X, Y and Z. I have not suggested a cost for these tokens, as I did not want to start a "small mans argument" about token costs when I really wanted to get my point across about fair and equivalent values (Call it communist tokens!). In the old sloth 5 mana cost the same as 5 moves. This was silly, as 4 x 5 mana is the equivalent of 50 moves. Clearly no one had tried to calculate the true cost of Spell Bonus and Heal Bonus and make sure the costs were anything close to being equivalent to the other things you could buy.
Now in order to achieve this task I had to invent a pseudo "Battle Scenario" and use some rough numbers from that scenario to break things down into how beneficial they are... The numbers work to the scenario in some cases... so if the scenario changes some of the values will to. Here is the results. It's not perfect, but it's approximate.
Open the attached link. Hopefully this will get the ball rolling.
https://spreadsheets.google.com/ccc?key=0AjnSG5lLGQ5cdEJvbjdVTjk5aUY0S01BV2hyeG9tc0E&hl=en&authkey=CMuNlYsHTo Summarise the findings...
X = The cost of 5 Circle/Kick/Flail/Spell dam.
X/4 = 5 Stab Dam
2X = 1 Hand Dam or Weapon Dam
2X+ = 1 Dam
Y = The cost of 1 Mana Regen
Y = The cost of 4 HP Regen
Y = The cost of 3 MV Regen
Z = The cost of 5 Mana
Z = The cost of 20 HP
Z = The cost of 12 MV
4Z = 5 Heal Bonus
2Z = 1 Dam Reduct
Stat Point cost > Y
Max Stat Point cost > Stat Point Cost
Perm Spells are roughly Spell Duration and Mana Cost then Refer to Mana Regen Costings. (Add Extra Cost base, on Spells Being Infinite Duration)