Warrior non-prime improvements

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Postby Assirian » Mon Apr 28, 2008 12:41 pm

I agree with Zukt..
this lag annoy.
Why add it if charge anyway far weaker then stab/grip?
It is even weaker then 2 bolts for me
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Krom

Postby Weasel » Sat May 03, 2008 11:38 am

[quote="Weasel":3blpbh3m]Krom have you considered yet adding the frenzy / berserk damage bonus to broadside (and I guess flail if anyone uses it)? Seems kinda weird having a Warrior skill improvement that for the most part applies to Warrior non-primes.[/quote:3blpbh3m]

*bump*
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Postby Weasel » Thu May 29, 2008 11:18 pm

*bump* ... again.. warrior skill.. currently benefits warrior primes the [b:3iqvl9uf]least[/b:3iqvl9uf].. (relative to warrior elsewhere in classo).. effects backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab, but not broadside and flail, even though those are the two warrior skills and the others are not??? ..makes little to zero sense ..please can this apply to broadside and flail, considering this is supposed to be a warrior skill.... :shock:
Last edited by Weasel on Mon Jun 02, 2008 1:32 pm, edited 2 times in total.
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Postby jezer » Thu May 29, 2008 11:46 pm

Why does this thread always get bumped when Krom posts to the board?

:twisted:

*nudge weasel*
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Postby PolkAdotS » Mon Jun 02, 2008 3:37 am

[quote="Weasel"]Krom have you considered yet adding the frenzy / berserk damage bonus to broadside (and I guess flail if anyone uses it)? [/quote]

Berserk always worked well with Stabs. I would double-stab with berserk sometimes, a primary reason I missed stabs all the time. Berserk lags, also why I was -8 or -7 at times, instead of -10.0 (+26 damage +18 stabdam +18 hit).
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Postby PolkAdotS » Mon Jun 02, 2008 8:44 am

I believe that the best warrior skill is still toss. That you can toss a Monk with slowfall down the idol, or the chasm in cano or the clouds... it's great. Slowfall doesn't work over Toss, and if it does there's another Monk skill needing nerfed, real bad. It bothers me to the point of just making your characters lives living hell because of not just letting me play anymore. I was p-worded because Yinao is obviously out of his blinking mind... and I've been sober for six months. Keep calling me out Yasik2, probably a clone of a cloned Russian, isn't Yasik russian? So you're double-yasik? Are you 1/8th Yasik's size? Cause he is uhm, wel who knows he's Russian, I've never been to Russia so maybe they're like the Nordic and Vikings of Old, you know 9 feet tall. I'd imagine at an 8th of nine feet would make you around 4 foot 2. In fact, no more than what's left you'd be at that point something more the to sound of ...1/8 * (9*12) - (4*12+2) = your height, in brain cells. A little of each I think as well, that you've got the brain-cells for your own personal height... that's just great Yasik2 (s). I think that means you've got a scientifically negative notation of thoughts. It basically (if I must be so kind to elaborate) means you're an asshole. Take care guys, I mean all of you.
Stupid Jerk from Kentucky....
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warrior skills

Postby *juggleblood* » Mon Jun 02, 2008 1:28 pm

What are peoples thoughts so far on using the tumbling skill as tank? Has anyone tried to figure out how much damage it reduces?
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Postby Weasel » Mon Jun 02, 2008 1:32 pm

*bump* ... again.. warrior skill frenzy / berserk.. currently benefits warrior primes the [b:2rr477ya]least[/b:2rr477ya].. (relative to warrior elsewhere in classo).. effects backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab, but [i:2rr477ya]not[/i:2rr477ya] broadside and flail, even though those are the two warrior skills and the others are not??? ..makes little to zero sense having a warrior skill that warrior primes don't benefit from, but other classes do benefit from.. in fact that makes it anything but a warrior skill! So.. please can frenzy/berserk apply to broadside and flail, considering this is supposed to be a warrior skill.... :shock:

or else make it a thief skill or something, and then create a warrior skill for ..wait for it.. warriors!

damn hijackers :P
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Postby Weasel » Mon Oct 20, 2008 10:39 pm

any point even trying to bump this again?
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Postby 13 » Sun Oct 26, 2008 3:52 pm

how come you cant get -11 anymore, just 10-12?
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Postby angel » Tue Nov 04, 2008 6:17 am

help heavy
"HEAVY ARMOR PROFICIENCY"

Level: Warrior 38
Manual: an armor-plated manual

Only those who have been trained in the proper use of very heavy armor
can fully utilize its protective power. This skill represents a level
of competency in heavily armored combat. Without this proficiency, the
maximum achievable armor class is -10. However, with this skill any
warrior can achieve -11. [b:2x37thid]For the truly devoted warrior prime with
this skill, there is no limit to the armor class that can be reached
(with the right equipment)[/b:2x37thid]

sarcasm?:)
-sa-
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Postby *juggleblood* » Tue Nov 04, 2008 10:54 am

Broad side already does massive critical hits fairly often and has a possibility of stunning the mob, preventing it from doing a special procedure. Your gripe is that frenzy doesn't stack onto it? How do you know it doesn't? The bonus is so small there'd be no way for us to even tell. I'm not saying it shouldn't stack. Just wondering how you know it doesn't.

Edit: if someone does go into frenzy / berserk and work on it, I'd like a room msg on success please. Weasel works himself into a frenzy and foams at the mouth, or something along those lines. So the leader will know the tank just lagged his or herself for a few secs.
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Postby Weasel » Tue Nov 04, 2008 2:44 pm

I asked back when it was introduced - can't even recall which coder it was now - but was advised by the implementer as I already mentioned:
(add on: I believe it was Krom - see the original post on this thread.)

This 'warrior' skill effects backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab, but [i:b1kglkxp]not[/i:b1kglkxp] broadside or flail, even though those are the two warrior prime skills and all the others are not.

This was introduced as [i:b1kglkxp]part[/i:b1kglkxp] of an attempt to add some warrior abilities as they are lacking relatively speaking, but IMHO this possibly should not be classed as a warrior skill the way it stands, but perhaps (yet another) thief one if anything, which still leaves warrior primes behind.. Granted it does help players who have warrior in their classo, just not so much primes, which I was given the impression it was intended to help warrior primes.

Whatever, just call me a whiner. I'm rolling a prime thief now, so I expect they'll be nerfed soon enough, muahahaha!
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Postby Weasel » Fri Nov 07, 2008 9:51 am

When I see this :
shifted 2300hp, -12ac, 7 attacks @ +26dam
I seriously think it's time to consider retiring my character - the warrior prime class (particularly old school classo) might as well not exist anymore.

Feel free to flame.
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Postby jezer » Fri Nov 07, 2008 10:37 am

flame.

Necro's take it a step further than me weasel... trust me on that. Might I add with weapon damage and the ability to heal self, and run without shift costs... there is not too much difference... when you consider how much faster it is too level a warrior than a one attack druid.

Your char is somewhat inbetween being big and getting xp faster, while mine is bigger and gets xp slower. My damage is superceeded by a warrior with cap weapon damage, so all I'm left with is more hp and two attacks before I flee to waste even more mana healing up and reshifting... Your class is now bad, deal with it... I did, I made App.

You wanna see shimbo in action... I bet he dishes more damage than I do.
Last edited by jezer on Fri Nov 07, 2008 10:50 am, edited 1 time in total.
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