Quest 'Reward' System

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Postby *juggleblood* » Sun Aug 24, 2008 6:57 pm

This was an overtly generous occasion. 40 drachma + quest eq, small forges, restrings, etc.

It's been a long time since any decent quest eq has gone out. Ulmo put forth such a nice quest concept, this was a good occasion to give out some stuff.

As for the reward system, I know Ulmo put in a lot of effort to make it as fair as he could, which seemed to work given the low level of complaining here on the crier.
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Postby Mosaix » Sun Aug 24, 2008 8:08 pm

It was very generous. I was suprised to see the drachma token used. Ive definately quested and seen little or nothing in the past.

Ulmo's work on his area and the quest are not being disputed in any way. Everyone there and after has commented on the great effort made.
It was fun for sure.

The issue i stated, and am going to repeat, is the generosity keeps going to the same 3-5 types of players. Leader, tank, and buddies. And its not that they dont deserve it. They do deserve something for their efforts. However a whole group participed and the top same few got all the good generous rewards once again.

The only person Ive encountered since the end of Ulmo's quest, who had something negative to say to me, was a chronic quest eq awardee. Who im sure doesnt want their fat reward system threatened by a caster quest participant.

Hold quests just for casters then, and level the playing field for once.
Or as i said before, make good use of the drachma awards/shops so all can benefit from participating in a quest.

Possibly even consider a cap on quest eq/regular eq awards, like a flag on your file. If you get to 3 or 5 top awards you have to hand something back in, or you go to the back of the line. But maybe thats a mess. Nothing wrong with a leader or tank getting an extra 20-50dr for their efforts. The top eq awards each time is silly.

Ive played for 14 years on sloth. Would be nice to be purely awarded some quest eq at least one time. Any immortal wants to stop by and let me pick a 14year player eq item, id be honored.

Id be curious to see people post how much quest eq they have on this crier topic. If its none, 1, or 10 please post.

It really sucks, please consider fixing it, and stop throwing up such an unecessary wall to the topic.
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Postby jezer » Sun Aug 24, 2008 8:40 pm

I wish to complain about the quest and the rewards! :twisted:

My interwebs was not working and I missed out! :evil:

But almost as if the game felt sorry for me last night... I completed 4 forges and got 400m xp in a group! Thanks to Stryx and Co and Assirian for his lovely singing. *nods*

40 drachma would have been nice! But quest eq... meh, if it's not mana or shift something, it's mostly useless for me. I'm fairly happy with just a hot run for a change.
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Postby Liar » Sun Aug 24, 2008 8:52 pm

I only dont understand why we need new tokens and new shops. We have drachma and drachma shops, right?. For this part they are exactly same, if to change something, maybe the way drachma disturbed through the game or maybe contents of the shops...
As for quest eq I have, 1 quest high and 2 quest medium (one from the last quest) I got in quests and 1 quest low I traded.
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Postby Poggle » Mon Aug 25, 2008 5:03 pm

[quote="Liar":3h2ljkvx]I only dont understand why we need new tokens and new shops. We have drachma and drachma shops, right?. For this part they are exactly same, if to change something, maybe the way drachma disturbed through the game or maybe contents of the shops...
[/quote:3h2ljkvx]

This is very true, and probably the best argument against the proposed quest shops. In fact, I would personally prefer it if all rewards were drachma, rather than random items.

However, people seem to like the quest items, and the imms seem to like giving them out.

I would humbly suggest to the imms:
If you give out quest items in the future, please watch the group.
Seriously, watch it.
Reward those players who take an active role in the group, by leading, running to/exploring areas, retrieving dead players/corpses, etc.
Essentially reward the players who put the most effort into making the quest work.
People may gripe about being overlooked, but at least the decision comes from an authority, rather than a peer.

This way, if the same few people keep getting rewards....well, it's just because they deserve it.
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Postby Evergreen » Mon Aug 25, 2008 7:04 pm

I agree with Mosaix but not fully!
I agree in part of caster/healer - they cant get first pick compared to leader/tank - as well as 2nd tank/3rd tank etc But - leader has put a lot of effort for quest to work (or he spoiled it all) so if you got a leadership in quest and quest was good run, I surely know that leader has to have first pick. Talking about prime tank - good tank is very needed but not much more than good healers/casters. i believe tanks get their 2nd pick for dying and that is a little wrong - i would trade even 5bils of exp (you cant loose that much in one quest) for one piece of good quest item :) who wouldnt? you can get 5 bils in a small time but quest item is unreachable.
personally i've got one small quest eq piece and not that im good at leading to hold 30-50 ppl group busy and alive. i dont complain about leaders at all, just tanks this time - i dont see their job more complex than other mates in group.
sorry tox
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forgot to add

Postby Evergreen » Mon Aug 25, 2008 7:07 pm

im not complaining that i dont have 2-10 quest items - i have what i deserve :)
if you have free -1.4 helm, catch me online... :)
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Postby *juggleblood* » Mon Aug 25, 2008 7:44 pm

[quote="Poggle":3naxo9g0]
I would humbly suggest to the imms:
If you give out quest items in the future, please watch the group.
Seriously, watch it.
Reward those players who take an active role in the group, by leading, running to/exploring areas, retrieving dead players/corpses, etc.
Essentially reward the players who put the most effort into making the quest work.
People may gripe about being overlooked, but at least the decision comes from an authority, rather than a peer.

This way, if the same few people keep getting rewards....well, it's just because they deserve it.[/quote:3naxo9g0]

Valid opinion. Perhaps I could have picked the mvps instead of the group, given that I was observing you guys closely while Ulmo was running the quest. I didn't even stick around for the distribution, so I don't know the details. But there's no way you could expect some1 to run the quest and simultaneously keep track of 20 peoples activities.

I also agree generally w/ Mosaix. And btw Mosaix, the only quest gear I have is shifting sleeves that I got from trading a ruby fist charm I picked up in an xmas scatter.
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Postby Mosaix » Mon Aug 25, 2008 9:54 pm

Good comments/responses

I suppose another alternative would be to have Cleric prime, Mage prime, Necro prime, Druid prime quest eq, or any Prime eq really included in the sack that can only be selected by a quest participant for themselves at pick time.

That way healers who heal the tank all night, and make 50mil in raise exp might get some good eq they actually want. Or blasters casting for 4 hours etc, Druids ferreting corpses all night etc

Leaders always earn their stripes. No doubt. But so do the rest of the group to some degree. Leaders and tanks cant finish a quest without a group healing and blasting.

Thanks for the responses about it.
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Postby madmax » Tue Aug 26, 2008 11:52 pm

Heya all, I've been way buzy with r/l stuff for quite a wile and haven't had any time to play lately, but I have been voting and keeping up with the crier.

As for as for me, as a Cleric Prime, from all of the quests that I have participated in, I have only ever received one piece of quest eq. To add insult to that, the only reason that I got it that time, it was a Cleric Prime only item.

Personally, I would like to have other options as far as quest eq. Drachma is good for alot of characters, but not all. Currently Madmax has 1400+ drachma and there has not been anything in the shops that has caught my attention.

How about a token that would allow the "unpersonalization" of a single drachma purchased item. That way, more "quest level" trading gear would be around.

Any ideas?

I'll be back in the fall when things slow down around here!

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Postby Liar » Wed Aug 27, 2008 5:25 pm

Only suggestion from your arguments I can make is to remove all the useless junk from drachma shops and add some better items. I agree that many drachma items were made without much thinking. Like thallassan royal set that costs a lot of drachma and worser than eq you can get ingame. And there are many others which cost drachma, but not worth buying at all.
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