by Acedia » Sat Aug 23, 2008 4:14 am
Mornin' again folks,
Hm, perhaps I am a bit unclear. I was merely suggesting a distribution system for post quest 'rewards', whatever they may be: the subject of what actually gets handed out, if anything, is a touchy one, one that I don't want to touch with a ten-foot halberd. Heck, the reward can be tokens of instant teleport to a fire room full of vicious massacring kobold sages, so long as it doesn't take two hours to distribute =)
I'm thankful that the Imms even run quests, which I'm sure are very stressful to plan and execute, and that we even get anything at all.
Player discontent with the order of distribution and/or choice of rewards we attained seems to be key issues, which can theoretically be circumvented with the system I'm proposing. You could make getting the rewards anonymous, as in you can't see who got how many tokens/credit, or which item they got. Imms can distribute tokens as they see fit, taking the decision of 'mvp' or whatnot out of player hands, which usually takes forever and leaves a sour taste in everyone's mouths. Give players five minutes to query the shopkeeps, let them see what's there, check their own eq and think about it, then open it to 'sale'. No more voting using gjobs, no more making an already tapped out leader make 'mvp' or whatnot decisions, which will be blasted anyways as showing favoritism, favoring clannies or appeasing the loudest/whinyist players.
Some people want eq. Let them pick whatever eq the Imms feel we deserve. Whether it's ingame or drachma, it's not our call to make. Others want drachma. Make one of the items a drachma token of x value, where x is a random integer value between -10 and the current value on the counting thread. Others seek spellbooks. Cram a few harder to pop ones in there, like that pesky mass detect food one I've never seen. Heck, you can even put all of them in there (that will be quite a list), and use that as your 'any sb' token.
I only seek a more efficient and as impartial distribution method as possible: a two hour post quest time with people waiting around hoping to get picked only to gripe about it later is a bit absurd. Not referring to this quest in particular =)
An any spellbook/cp voucher sounds great, but I'm sure that's more work (not saying what I'm proposing isn't) and takes out some of the fun of hitting scary mobs for sbs/cps; makes them less special when you finally load it, and you don't learn as many new areas. That and the relative value of spellbooks and cps is darn near impossible to gauge, what with the 'solo for some' bit and clan/posse aide and whatnot.
I am curious though: were the Blaster reward bags tailored to anything? Getting a bag with high end eq must feel great when you random for it, but if you still can't use it, then it's not much better than a studded leather jacket. Randomness does level the playing field in a sense, but the field still reeks if it's filled with crap. =)
If we can help in any way, do let us know Imms.
Again, thanks Ulmo for a very creative quest and new area for us to corpse in, Truth for leading/convoing everyone at every single step we took/got dragged around in, and Azabaniluzil for mass dispelling and grenading most of us back to AH recall.
Thanks for the time/consideration =)