The trouble with valk...

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The trouble with valk...

Postby jezer » Thu Jun 05, 2008 11:17 pm

Last night I was bored, and I decided towing some lowbies around valk was gonna be more fun than mindless lyme xp with my bigger characters. So I get a group started… and there are 4 of us all together. Group xp wasn’t on.

I had 80 levels total, next had about 35, next 15, and last about 10. So I take them up to Autumnal and we kill miki, harpy, cleric, elf, etc etc.
Now to slam Valk…

• The small guys were only getting 2.5-3k xp from all 4 of us killing the harpy which is around about an 80k mob… I may have been 8 times bigger… but they were getting 20 times less xp.
• It would be quicker to level these guys by morting them each a thug in the hideout. Even an elderly man is better xp solo.
• We ran for 2 hrs, I got about 8mill xp and I lost 20mill in a death…

Is this really the “shop front” that we want for new players?

Valk xp is a complete joke… the xp is unfair to small players and it’s completely anti grouping. The eq that pops on valk is practically useless (Juggles new inclusions and JDD aside). You could barely scrape together -6 there with good stats… and when you are forced to leave… -6 is barely enough to kill anything but a skeleton in catacombs.

Sure my valker runs a complete set of dam eq and stills runs at -7ac… but most of his eq was popped by my tard! These poor lowbies have no clue, and even if they did… they would die at mobs like Elena, and topiary dragon… and I haven’t checked, but off the top of my head I’d say Valk is also the worst cont for being biased to Wa Th Cl Ma in eq restricts!

Look valk isn’t such a bad place… I actually quite like it, but the maths is just all wrong! The xp splitting code is just brutal to lowbies… and the mobs are too thick for lowbie damage, and seemingly give half as much xp. (Another strange thing… I can do easier solo coin runs on valk than I can with my tard on lyme.)

I felt embarrassed! I was trying to help these new guys, and everything I did sponged half… for even LESS effort on my behalf… and to reward me even further… I got leader xp…

The xp splitting system may work nice at higher levels… but it works against those at lower levels… and totally discourages grouping. And with age xp being like it is… you just end up getting crapper xp from the crap you normally get.

And, and… that’s my gripe…! And it’s because I care about the game, and getting new players and flesh blood on the Mud. I think way too much tweaking has been done to the game, to adjust the game for mid to large sized players… and each time it happens the lowbies are getting shafted.

:evil:
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Postby Mosaix » Fri Jun 06, 2008 12:25 am

Exp on and off valk is already easy enough. People make it to Quad 20 in no time at all.

Making it any easier on valk wouldnt do anyone any good.

If Valk needed anything it might be a handful of new areas. Big thanks to the clown area already just put in.

In general you rant too much. Take a deep breath and try to enjoy sloth as a game now and again. Would be good for you.
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Postby jezer » Fri Jun 06, 2008 12:51 am

[quote:3od87hco]Exp on and off valk is already easy enough.[/quote:3od87hco]

Yeah... off valk is easy enough, but that wasn't what I was talking about... was it.

[quote:3od87hco]People make it to Quad 20 in no time at all.[/quote:3od87hco]

Quad 20 is only 700k... now go make the 2+ mills for second 20 tickling in blasters temple... have a nice life... they don't have the ac yet for catas/murkwood.

[quote:3od87hco]Big thanks to the clown area already just put in.[/quote:3od87hco]
Clown area is pretty cool, and the .5 neck and .7 arms are finally some good items to go with the JJD.

[quote:3od87hco]In general you rant too much. Take a deep breath and try to enjoy sloth as a game now and again. Would be good for you.[/quote:3od87hco]

Wow, Really? No one has told me this before... :shock:

When people used to come and whinge about my program everyday at work... I would write down there complaints and in time I'd look at it. I take a sense of pride in what I do, and I'll never stop working towards the best. It's taken years of work and refinement, but now people congratulate me for always going one better every single time. If your content to be crap all the time, well then that is your lot in life... enjoy. Each new improvement always gives way to the next... onwards and upwards. The enjoyment is in the journey not the destination.
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Postby Yinao » Fri Jun 06, 2008 4:28 am

Not to be the bearer of bad news, however, it is quite easy to get xp on valk, altho I would agree running variances in level sizes does kinda screw ya in valk, I ran with a lvl 20 18 on valk today in blasters temple I was lvl 17 and got probably 5k per kill on 28-38k xp mobs 2 man, I could have solo'd them and got the full xp but he was also running them and thought we could just 2 man them quicker, we could... however it shafted the xp :). Exp is fine on valk, solo, grouped, different story... Not that exp needs to be toned up just for newbies, but that it could just be calculated differently on valk per level.... *shrug* just my opinion never counts for anything anyways :)
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Postby Roadrunr » Fri Jun 06, 2008 2:31 pm

gotta wonder, if the xp split obviously isnt based on quantity of levels, maybe it's weighted based on the xp required for each level (and thus 20 18 would be worth far more than 17 15 would be)?

just a thought.
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Postby Yinao » Fri Jun 06, 2008 3:54 pm

Nod, sounds right rr
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Postby 13 » Fri Jun 06, 2008 9:13 pm

i think newb xp is s serious incongruence on sloth

or maybe it's incongruance I cant remember and am too lazy to check google
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Postby *juggleblood* » Fri Jun 06, 2008 9:36 pm

I don't understand why people stay on valk as long as they do. I think getting quad 20 is a terribly inefficient way to level. It's not the fault of the mud that theres a few obsessive compulsive people who are scaired to get level 21. Valk wasn't intended to make newbie areas on other continents obsolete.

On the xp calculations, the xp for group is double what single is. So the most efficient way to get xp in the mud is 2 similarly leveled players in a group. I'm sorry if it's difficult for you to level noobies by killing things for them with your quad 20 jingjitdisk while they stand around and watch. You really that generous to noobies? or u just showin off?

Quit complaining and put in an imm application already.

Be the change you want to see in the mud.
-Ghandi


Edit: the xp for mob varies on a lot of diff independent factors. This makes some mobs a lot better xp than others.
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The trouble with Juggleblood...

Postby Tap » Fri Jun 06, 2008 10:04 pm

[quote:387b5iq9]I think getting quad 20 is a terribly inefficient way to level.[/quote:387b5iq9]
It's pretty effective from frequent dying though.It's kinda fun when you can shoot thru zone after zone killing and pilfering.

[quote:387b5iq9]It's not the fault of the mud that theres a few obsessive compulsive people who are scaired to get level 21.[/quote:387b5iq9]
Not so much scared, but you can kill a dolphin at level 21...regen for 15 minutes and gain 400-500k exp and little coinage VS run 400-500k over a 15 min period...regen maybe 5 and then run again, all while gaining coins and eq...using dolphin as an example mind you, feel free to insert any other useless MOB in equation. Unless you can group exp to level 40/double 40..the climb solo is a long one and somewhat boring.
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Postby Rynquald » Fri Jun 06, 2008 10:22 pm

[quote="juggleblood":3iis6mg9]Quit complaining and put in an imm application already.
[/quote:3iis6mg9]

Not that it's a good idea to immort with any ambition other than writing an area, considering how unlikely it is for people to reach the level where they have the opportunity to contribute in more meaningful ways

Although personally I'd be right behind drastic reductions in xp everywhere. The speed with which xp can be ran is reaching ludicrous levels. We frequently see who lists where half the chars are 5x40(or at least avatars), And any names that aren't will probably be there sooner rather than later.

There used to be some feeling of achievement for levelling a char, it was a process that took time, during which there was still focus on other things. Now it appears that with xp flowing like water, there's no reason to not rush to high levels and worry about everything else later.
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Re: The trouble with valk...

Postby Atwell » Sat Jun 07, 2008 1:33 am

[quote="jezer":2zx6r91g]Now to slam Valk…

• The small guys were only getting 2.5-3k xp from all 4 of us killing the harpy which is around about an 80k mob… I may have been 8 times bigger… but they were getting 20 times less xp.
• It would be quicker to level these guys by morting them each a thug in the hideout. Even an elderly man is better xp solo.
• We ran for 2 hrs, I got about 8mill xp and I lost 20mill in a death…

Is this really the “shop front” that we want for new players?[/quote:2zx6r91g]

As you seem to realize later in your post, this is not about VK, but about the exp split algorithm. The algorithm makes groups like yours unfavorable to the small members, independent of the continent.

[quote="jezer":2zx6r91g]The eq that pops on valk is practically useless (Juggles new inclusions and JDD aside). You could barely scrape together -6 there with good stats…[/quote:2zx6r91g]

True.

[quote="jezer":2zx6r91g]I felt embarrassed! I was trying to help these new guys, and everything I did sponged half… for even LESS effort on my behalf… and to reward me even further… I got leader xp… [/quote:2zx6r91g]

[quote="jezer":2zx6r91g]And, and… that’s my gripe…! And it’s because I care about the game, and getting new players and flesh blood on the Mud. I think way too much tweaking has been done to the game, to adjust the game for mid to large sized players… and each time it happens the lowbies are getting shafted.[/quote:2zx6r91g]

I do enjoy reading your commentaries; they usually prove thought-provoking. All of us have experienced the realization that a strategy we tried did not work, but reactions to this experience vary. You seem to jump on the notion that the weak strategy should change to become comparable in utility to the strong strategy. Is it so bad to have good and bad strategies available, and let players learn what works? You've learned that small characters get better exp alone or grouped with characters of similar level. You've also learned that one has to leave VK to really equip a character.
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Postby angel » Sat Jun 07, 2008 3:13 am

first off,omg its atwell :P


[quote="Rynquald":2yfhxelo][quote="juggleblood":2yfhxelo]Quit complaining and put in an imm application already.
[/quote:2yfhxelo]

Not that it's a good idea to immort with any ambition other than writing an area, considering how unlikely it is for people to reach the level where they have the opportunity to contribute in more meaningful ways

Although personally I'd be right behind drastic reductions in xp everywhere. The speed with which xp can be ran is reaching ludicrous levels. We frequently see who lists where half the chars are 5x40(or at least avatars), And any names that aren't will probably be there sooner rather than later.

There used to be some feeling of achievement for levelling a char, it was a process that took time, during which there was still focus on other things. Now it appears that with xp flowing like water, there's no reason to not rush to high levels and worry about everything else later.[/quote:2yfhxelo]


i agree with u :) but on the other hand,it wont be fair for the lower lvl guys.
on the other hand, i like the current xp style :)
-sa-
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Postby jezer » Sat Jun 07, 2008 7:14 am

[quote="Rynquald":2hnvogmw]Although personally I'd be right behind drastic reductions in xp everywhere. The speed with which xp can be ran is reaching ludicrous levels. We frequently see who lists where half the chars are 5x40(or at least avatars), And any names that aren't will probably be there sooner rather than later.[/quote:2hnvogmw]

I kind of agree... some weeks I've run 3bill xp solo, and it is LONG boring hours killing the same mobs over and over because they are the proven best xp mobs for me. The people who run 2 man stab come out with 3-4 times as much xp. I don't believe the amount of xp we get is a problem, as much as this splorking business is completly over powered and class biased.

The only reason why I don't flame them more is summed up in the old adage... if you can't beat them join them... and I do. :D

I mean in combat... how much more deadly is a poke from a knife than a chop from a sword, or say a blast from a fireball? I know I'm pulling the realism card here... but... come on, this game is biased to thieves... they have clearly been the teachers pet of immortals for quite some time.

To lower xp across the board would punish non thieves too much. Fix the REAL problem there...
Last edited by jezer on Sat Jun 07, 2008 7:36 am, edited 1 time in total.
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Postby Tap » Sat Jun 07, 2008 7:36 am

[quote:3feedzbp]this game is biased to thieves... they have clearly been the teachers pet of immortals for quite some time.[/quote:3feedzbp]

[img:3feedzbp]http://www.istockphoto.com/file_thumbview_approve/161739/2/istockphoto_161739_apple.jpg[/img:3feedzbp]
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Postby jezer » Sat Jun 07, 2008 7:38 am

Yum
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