New Feature: Auto Report

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Postby brady » Wed Apr 23, 2008 11:52 pm

[quote="Weasel":nw030qud]Also, any thoughts on removing mv from it, and maybe mana.. would be interested in anyone else's thoughts on that (for or against)[/quote:nw030qud]

Mvs will be great for small groups, especially 2-man stab/grip and blast (anything to save a key stroke). And a dead tank that last reports a boat load of mana is always good for a chuckle.
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Postby turles » Thu Apr 24, 2008 12:07 am

i think weasel is hitting then nail on the head. if its not to much of a bother those little additions would be a great addition.
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Postby Yasik2 » Thu Apr 24, 2008 1:00 am

this is dire news indeed
newbs gonna be stupider since them dont need anymore programming whiner themselves
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Postby jezer » Thu Apr 24, 2008 1:06 am

[quote="Yasik2":h4np1cne]this is dire news indeed
newbs gonna be stupider since them dont need anymore programming whiner themselves[/quote:h4np1cne]

I'll be glad to help you over ICQ if you need a hand Yasik :D
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Postby *Breeze* » Thu Apr 24, 2008 4:40 pm

Very Cool Idea..

--Whiff / Q
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Postby Gumbi » Mon Apr 28, 2008 2:17 am

So Jake, can I get your address so I can know where to send the 'thank you' keg and strippers? Maybe we can make the autostab obselete next.
Luv,
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Postby jezer » Mon Apr 28, 2008 3:06 am

Two small ideas for consideration...

* How about a 'dispel fly' spell? I know there are potions... But having fly up in a no fly zone is a real pain in the butt, not much you can do about it, other than wait it out, phase door, or dispel self... which can cost a lot of mana in respells. Or even better make 'dispel magic' a targetted spell... ie...

cast 'dispel magic' weasel aegis

( X) ( x ) :twisted:

This spell would be cool cause, then I could dispel my stone skin before an epic battle, in which I shifted... only to realise it has 60 seconds left!

* Also, is there any real point to hiding dam/hit and regen in score at lower levels... it might be the way it's always been... but... Can't it be calculated anyways? It's just a pain...

Or maybe I should state this more plainly...

Dear Mr Jake,

I'd love to see the +hit/dam statistic on my perm valker with the cool items I have! :twisted:
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Postby brady » Mon Apr 28, 2008 10:55 am

[img:3pfmi5qz]http://www.barrierislandgraphics.com/PhotoChop/red_dumbass.jpg[/img:3pfmi5qz]
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Postby alias » Mon Apr 28, 2008 12:15 pm

[quote="jezer":1f8tpcup]Two small ideas for consideration...

* How about a 'dispel fly' spell? I know there are potions... But having fly up in a no fly zone is a real pain in the butt, not much you can do about it, other than wait it out, phase door, or dispel self... which can cost a lot of mana in respells. Or even better make 'dispel magic' a targetted spell... ie...

cast 'dispel magic' weasel aegis

( X) ( x ) :twisted:

This spell would be cool cause, then I could dispel my stone skin before an epic battle, in which I shifted... only to realise it has 60 seconds left!

* Also, is there any real point to hiding dam/hit and regen in score at lower levels... it might be the way it's always been... but... Can't it be calculated anyways? It's just a pain...

Or maybe I should state this more plainly...

Dear Mr Jake,

I'd love to see the +hit/dam statistic on my perm valker with the cool items I have! :twisted:[/quote:1f8tpcup]


sub your prompt or score to see your hit and dam..

I'm sure you smart enough to calc it so just sub it in there and be happy.
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Postby Assirian » Mon Apr 28, 2008 12:29 pm

can we get this fixed?

> Cowslip the eudaemon reports 319/319 hp. Need: 0. Spells: none.

would be nice to know mana again :)
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Postby *juggleblood* » Mon Apr 28, 2008 10:15 pm

[quote="jezer":molvpsf8] Or even better make 'dispel magic' a targetted spell... ie...

[/quote:molvpsf8]

I've long thought this was a good idea. I'd make it a mage avatar skill, advanced mysteries of magic or something. I mean if a thief can identify a spell on another pc and steal it, it would only make sense that a mage could accomplish the same thing on him or her self.
Talk to the clown.
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Postby Weasel » Mon Apr 28, 2008 11:09 pm

Posted already as bug ingame:
The command argument: [i:1prvdeop]report <value>[/i:1prvdeop] gets reset back to 1 whenever we rent - can we make this setting persist please?

Love the autoreport now the way it is bold etc, and as a suggestion just to make the value itself a little easier to see in group spam, could you add a couple of spaces between the current hp, the forwardslash, and the max hp please, now that I've seen it in action?

ie: [i:1prvdeop]Sa reports [b:1prvdeop]577/1266[/b:1prvdeop]hp. Change:....[/i:1prvdeop]

change to: [i:1prvdeop]Sa reports [color=black:1prvdeop].[/color:1prvdeop] [b:1prvdeop]577 [/b:1prvdeop]/[b:1prvdeop] 1266[/b:1prvdeop] [color=black:1prvdeop].[/color:1prvdeop] hp. Change:....[/i:1prvdeop]

or something like that, just to make those numbers stand out a bit more, would be much appreciated. Maybe bold the 'needed' value too?

Cheers.
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Postby Weasel » Mon Apr 28, 2008 11:27 pm

oop just saw it changed again to bright yellow :) nice.
Still the spaces suggested would be helpful I think.
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Postby Widow » Mon Apr 28, 2008 11:47 pm

It was mentioned earlier to see mana that eudaemon's have, but when i'm runnin' with wraiths - keeping tabs on their moves is vitals.

Can we make pets report like they did in the past?
Necros are the life of the Undead party.
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Postby 13 » Tue Apr 29, 2008 12:39 pm

Nice Jake. *clap*
The perfect blend of poetry and meanness..
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