by Dragoth » Thu Apr 24, 2008 9:19 am
Tried some of those classes personally, so here is what I found
First dr/cl/ma/ba - in theory a potent class, that will have huge regen to heal in groups and rely on shapeshifts to solo.
In practice It took me 6 hours to get to level 8, mainly because shapeshifts suck so much, the cats ferrets and dogs and frogs are so weak, it makes you laugh. By level 20 you have an asp and wolf for your solo abilities, which have like -1ac or so or 2 very hard attacks ? Screw that. Played it till level 20 and forgot the name of the char.
Next class was mo/ma/cl/wa - In theory, damage reduction, good hand damage, with good mana to blast some of those thicker mobs.
In practice it took me 2 hrs to get to level 8, spent a week or so to roll good stats. Realising that it is impossible to roll good strength unless you are mo/wa (but that defeats the whole point),which hinders your hand damage, unless you get a bunch of strength items which will make your AC suck bad and in turn makes you more into a thief, than a bare handed warrior. So whats the problem you say, well the problem for me is that deathgrip is available from level 25 - so while thieves have the ability to stab mobs from level 1, you have to rely on strike and your hand damage and crappy mana with crappy regen untill then. Got the char to level 20 and stored it away for further use and made a
Next choice wa/ne/cl/mo - I know its an original class, but its here for the comparison. In theory - good AC, good strength, good intelligence from necro second, some undeads when you really need them, and deathgrip at higher levels and minor damage reduction from monk as well. In theory – double attack is level 1 and charge is level 3, so it took me like 40 mins to get level 8. Took me a few days to roll good stats, good strength int,dex and con, everything as it should be. And let me tell you, the class turned out to be exactly what it should be, unlike all the previous attempts. Good ac -8ac by level 20, opposed to -1 on druid, 2 massacre attacks (sometimes brutally) with a holy sword and frenzy at 18.100 strength and good starter attack when you have a horse (charge). Sensible mana – enough to summon minor undeads, good HP to tank in valk groups. Peri came in at 3x20 and things became a walk in the park – I really enjoyed playing this char and it turned out to be in Practice, everything that it was in Theory. I still enjoy playing this char once in awhile, very potent class. What I realized at 3x20 that i need more mana and regen to make me happy because I played a quad caster before, so steered away from that class as my prime char.
Never made a bard, but that is next on my list.
This is my experience with new classes, take from it what you will.