lack of new classo primes

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lack of new classo primes

Postby Medios » Wed Apr 23, 2008 8:57 pm

So I notice that old school primes still dominate by a huge majority. So can anyone tell me whats wrong with Bard, Monk, Druid primes. I rarely see any of these and as I have a pretty strong bard I was just wondering whats up. Is it hard work not having 100 people to ask how to play? Or do these classos suck or what. Toss it around.

For me Druid prime is the ultimate supporting class, especially quad caster. Monks can be slow but deal a good amount of dmg for free. Bards, well they are the bread and butter when you know your songs and applications.
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Postby Alberich » Wed Apr 23, 2008 9:03 pm

i've made hrm, 3 new class primes over the years... 2 monks and a bard... it's honestly way too much of a pain being a newbie again to make it worthwhile to get the chars to where they are fun to play, and I don't generally like sponging in groups... and besides I can barely keep 2 avatars equipped with newbish gear as-is, I'd go broke with another one :)
I do like the idea of monks though, blasting stuff is all well and good, but pounding them senseless with your bare hands is just cool
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Postby jezer » Wed Apr 23, 2008 9:22 pm

Good topic Medios...

*The other night 19 people were on, not one of them had bard in any position of there classo.

*30-40% of new characters is putting druid second

*Regular playing Prime Bards and Druids are so few, you can nearly name them all on two hands.

*Prime Bards/Druids/Monks rarely play into Avatar.

*New classos are generally slower at solo xp

*Less eq (in game/drachma) for new classos... although sometimes the little we have is better quality.

Another thing... and I haven't thought this through much, and it could just be because I am 4 x Caster... but we have way too many spells for the amount of mana we have... Try keeping up...

Stamina
Rejuv
Aegis
Haste
Wraithform
Dark Sight
Shield of Thorns
Detect Invis
Strength
Natures Revivial

Not a wonder most new people play druid 2nd.

Could this information be a call to improve classes with more skills in the future... instead of more spells? I think primes could also be enhanced by one extra skill per class... ie, the difference between druid prime and non prime is stuff all.
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Postby Rynquald » Wed Apr 23, 2008 9:49 pm

[quote="Jezer":3keqpzxm]ie, the difference between druid prime and non prime is stuff all.[/quote:3keqpzxm]

There's just as much difference between druid prime and second as there is between most other classes in the same spots.

So druid prime gets several hundred more hp on forms and 20(ish) more mr than second. Mage prime gets 20 more spelldam and mirror image. Clerics, 20 more healbonus, some supps and aeriel. Monk gets wraithtouch and faster focus. I could go on and on.

There's also an increasing amount of prime shift eq.
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Postby Weasel » Wed Apr 23, 2008 10:15 pm

deleted comment.. not really relevant to thread subject
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Postby jezer » Wed Apr 23, 2008 11:11 pm

Talk about bard/druid/monk aside...

My opinion is some sloth classos are not prime enough. (In particular the new ones)

Lose twenty spellbonus shifting mage down? Big Deal
Lose a 20mr when you gain +mr choosing druid? Big Deal
Lose a few points dam reduction for putting monk lower? Big Deal

As opposed to...

Lose parry and weapon dam and dam reduct for not putting warrior first...
Lose thief skills for not putting thief first...
Lose juju for not putting necro first...

It's the prime skills and how the other skills work at a lower class order that are causing this... make a cl mo th ma or something like that... tell me how you enjoy it! Now make a th ma mo cl... how do you like it now? :twisted:
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Postby Weasel » Wed Apr 23, 2008 11:14 pm

damage reduction is monk skill, not warrior dude.. although I wish it was..
weapon damage comes with eq.. it's not a skill of any sort...
although in saying that, I believe multipliers come into effect depending on class..
parry is helpful, but it doesn't work on every round, yet costs one attack on every round whether it actually works or not.. some warriors run without it, depending on the mob they're hitting..
Last edited by Weasel on Wed Apr 23, 2008 11:19 pm, edited 1 time in total.
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Postby jezer » Wed Apr 23, 2008 11:16 pm

Hmm, who told be warriors actually have dam reduct built into the class? (But not as an ability etc) Maybe I read it at wikipedia... that would explain it... :twisted:

EDIT: Actually, I believe I picked this up in one of the "Can a monk tank like a warrior" type threads, and of course all the warriors are like no ya newb! Warriors are awesomeness etc etc, and monk dude was like... but hey damage reduction... and warrior guy was like no ya idiot... etc etc
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Postby Weasel » Wed Apr 23, 2008 11:19 pm

lol.. yeah wikipedia, fountain of.. err.. something kinda sludgy..

personally I think warriors aren't great at all, although much depends on the supporting classes.. old school warrior certainly not what it used to be, relative to others..
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Postby alias » Wed Apr 23, 2008 11:24 pm

I'm not scared to say whats on my mind so here goes.

Druids: Too many drawbacks being a druid prime at low level as low druid shifts aren't as good as other prime classo abilities. Hell I have dragon form and can run at -11 and its more efficient to kill blasting at -1 than shifting to dragon at 3x40 mage.

Monks: grip is not as good as stab,hell they don't even get grip till level 23 or 25 or so. Monks don't tank as well as warriors and don't support well except to fill in between the meat and the casters.
whee melee damage....

Bards: singing is great, solo potential is not as good as a warrior, thief, druid, mage, cleric. Bard is a great group char but if not in a group is limited by the knowledge of the player. singing gods for 13 people at an average of 3 attacks a round is 390 damage a round....not so great considering thats 1 good bolt. Double the damage from gods for a bard prime to 20 and then Ill play one again.

Necro: unless you know what your doing here your dead more than alive. while very powerful, also very crunchy unless played correctly.

having said all that I enjoyed playing my bard immensely and love my necro to death. I don't have a druid prime nor a monk prime.

and this is about newer chars not the very experienced ones who play the classo to the fullest. Stryx, Daedelus, Minstrel, Nab can not be considered when speaking about newb chars starting a class. There are more successful necros than the other new prime classes, Guinex, Giselle, Adagio, Quake, Thraxas, Cicada, and so on. I think this was part of the reason that necros were brought back in line w/ the other classes.

to make a powerful necro, druid, monk, or bard takes lots more time and skill than making a warrior to bleed or a cleric to heal, ect. So if you want more people to play the newer classos make them more viable to play.

Just my random thoughts before I go study some more....see you all in a few more weeks...

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Postby Weasel » Wed Apr 23, 2008 11:27 pm

good luck with exams
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Postby alias » Wed Apr 23, 2008 11:28 pm

And to fix warriors I still believe that if u had a high level necro spell that would allow wraithform to be cast on another...ie the tank it would make all the old-school warriors more viable as tanks again.
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Postby Weasel » Wed Apr 23, 2008 11:34 pm

well it's not quite wraithform, but we have defy.. however it only lasts a few rounds, and can only be used once a day.. and that's real time once a day, not mud time, so can't really be considered or relied upon imho..
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Postby jezer » Wed Apr 23, 2008 11:43 pm

Why not take the druid approach to defy pain... then you could use it more! but only between breakfast and scones with jam at morning tea! :twisted:
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Postby brady » Thu Apr 24, 2008 12:12 am

[quote="weasel":f4jfx2rb]well it's not quite wraithform, but we have defy.. however it only lasts a few rounds, and can only be used once a day.. and that's real time once a day, not mud time, so can't really be considered or relied upon imho..[/quote:f4jfx2rb]

For a lot of mobs, it trumps the hell out of wraithform (although it takes some time to get the levels).

As for using once a real-time day, that didn't used to be case. I'm not sure if it changed but back in the day, I was using it about every other repop.

[quote="jezer":f4jfx2rb]

Lose twenty spellbonus shifting mage down? Big Deal
Lose a 20mr when you gain +mr choosing druid? Big Deal
Lose a few points dam reduction for putting monk lower? Big Deal
[/quote:f4jfx2rb]

Uhhh.

[quote="alberich":f4jfx2rb]
... it's honestly way too much of a pain being a newbie again to make it worthwhile to get the chars to where they are fun to play.[/quote:f4jfx2rb]

Amen brotha.
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