Reasonable Pop Rate?

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Postby Weasel » Mon Mar 10, 2008 11:45 am

[quote="Stryx":1gqrv1lj]Just a question to this. What happens if said item is going to load for sure after say 75 kills. You keep killing mob for 60 kills then have to leave. You come back at 70 kills with someone else already cycling it now. They get the pop. I can see this would cause problems with some people.
[/quote:1gqrv1lj]

No different from how things are now - if you leave it, then it's open for someone else to hit. Alternatively, get a friend to run it for you while you're away.
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Postby Leaf » Mon Mar 10, 2008 3:31 pm

If anything make it 1/50 on first kill, if it does load then 1/49, 1/48, 1/47.
Until the damn thing pops. Not too hard I would believe, and after the 49th
kill it will load. Of course on the next repop it still has a 1/50 pop rate etc...

What sucks to are spellbooks trying to pop!
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Postby jezer » Mon Mar 10, 2008 7:32 pm

The idea is more about stopping the ridiculous.

It's not about improving the pop rates, [b:3s6rvn9j]it's about minimizing the max deviation from the average[/b:3s6rvn9j]. The idea does not change the pop rate! The pop rate remains the same!

Truth is, if it were implemented, except for those times when you cycle a mob for a whole week... there would probably be no perceived difference.

It would be annoying if someone got the max pop before me, but at least at that point I would have the mob to myself again, and there is more to go around. Some forges are fairly essential.
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Postby firebrand » Mon Mar 10, 2008 8:28 pm

[quote="Leaf":321alboa]What sucks to are spellbooks trying to pop![/quote:321alboa]

oh lord....will made a good point! and worse, i agree!!!!!!! what is the point to making sbs either too bloody expensive at drachma shop or have such a low poprate that some sbs will take sometimes months or even years (some of us cannot mud 24/7) before a char can finish reading? i think poprates should be considered with the amount of time someone can realistically spend cycling a mob.....and if that person happens to be on limited time allotment - such as in internet cafes, campus computer lab closing and foul parents who will only allow son/daughter/hatchling to get online for a couple hours at a time, etc - then they are most likely not going to have much of a chance to sit on a mob and cycle it. and while i am at it, why put some sbs on mobs that are either group sized or are on continents that char cannot get to to pop it?

"patience, iago, patience" --jafar --> disney's aladdin
Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
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Postby jezer » Mon Mar 10, 2008 9:29 pm

Teaching went a long way to helping this situation, but still some sb's pop on insanely bad mobs. Which teaching didn't address... because you still don't have the spellbook!

Dark Cloak
Chronos
Crit Strike
Mass Fly

Pains in the butt! :D

I ironically seem to be having trouble popping the "slow" spellbook... it's my only unlearned under level 22... the hours I've spent cycling every flippin turtle on island, BH and AH is laughable. I figured that monster turtle in siren's rock would have a high pop rate given it's like a 3mill mob - For a lvl 17 spell... its just weird... really weird... :twisted:
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Postby Weasel » Tue Mar 11, 2008 12:50 am

Always wondered why all warrior skills/spells can only be learned up to 85%, whereas casters etc go to 95% ..and then you can increase some further with teaching.
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Postby Bazilus » Tue Mar 11, 2008 6:21 am

Stop it, all spellbooks got pretty nice poprates, except high spells in classo. And with eq not so bad, as i know max poprates in game like 1d45. Add some more for autoquest items. Think, you just not so lucky. You can cycle mob all day, 20-30 kills and after going to rest, some1 come and take pop.

I know people who spend long time for get stuff, and know who almost always takes it after 2-5 repops. Yes, it happens.

More people, after take all what they want, gonna rest for long time or stop playing forever. It online game, not usual PC game, when you can do all fast... imho

P.S. Kill itself about a wall.
P.P.S. I'am not so bad and evil, but so much whine about Sloth life. It are game and i LOVE it! :twisted:

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Postby alias » Tue Mar 11, 2008 11:35 am

Spellbook pop rates eh......so nice of you to think of Shyla, Since she will pop almost any spellbook for you if you treat her nice and ask. Most spells aren't bad pop rates anyways.


chronos - dark wiz in cano about 1/4
dark cloak- kachina will bring u.
crit strike and mass fly seem to be around if you ask for them after a few days.

Hell even blizzard popped twice in 5 kills the last time we cycled it.

and teaching did address the problem mostly, since you only need 1 sb instead of 2.
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Postby 13 » Tue Mar 11, 2008 2:07 pm

I guess they don't call it the Crier for nothin' huh?
The perfect blend of poetry and meanness..
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Postby Autolycos » Tue Mar 11, 2008 3:37 pm

[quote="13":2lgopfjg]I guess they don't call it the Crier for nothin' huh?[/quote:2lgopfjg]

lmfao
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Postby Rynquald » Tue Mar 11, 2008 6:43 pm

Ever notice that the few sbs that are hard to pop are spells you can easily get by without? And the stingy eq is normally one of the best options for any given slot?

You could still enjoy Sloth and have a decent char without ever spending weeks cycling, but it seems obvious that the people willing/able to put in more time and work are going to come out with better stuff.

There's no real way to allow those of us with less time to mud to get better things in the time they're on without either still having the players who are on a lot getting even more, or creating some kind of ridiculous "everybody wins" system.

We live and die by the roll of dice, the mob that gets a lucky round of hits and kills you easily translates into a pop that just won't load. It's random number generator, not a perfect average generator.

Also, would you give up getting lucky and popping something stingy on the second kill in exchange for not getting unlucky on something else and having to cycle more?
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Postby jezer » Tue Mar 11, 2008 7:47 pm

I'm killing Lord Morrigan at the moment for the diamond studded clasp. I've heard he is stingy, but I haven't killed him enough to know yet.

Funny thing is... I'd rather kill him than the librarian... Morrigan is a challenge, he's thick, he has that annoying reflection up, and he casts a few spells. It takes me 2.5 runs to kill him.

I can tell you the librarian is aegis/wf/haste shift dragon 10x Breathe Fire... and a 40minute wait... that's boring as... when you've done it 100 times.

I guess I'm saying, Morrigan has my respect, I need to employ strategy, and therefore every kill is a bit of a small victory.

It's not always about stingy pop-rates, sometimes the mob is just boringly annoying AND has a stingy pop rate, those ones really suck...
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Postby alias » Tue Mar 11, 2008 9:18 pm

If your camping out 40 mins for a repop u need something else to do in the mean time. I addressed this 2 ways, 1 pick up more mobs to kill on that cont for gold, books, eq, whatever or 2 read a book or surf the web while u wait.

There is no reason to be bored for 40 mins.
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Postby jezer » Tue Mar 11, 2008 9:39 pm

Your right, I hit stalkers for a little xp from time to time, but I'm useless at multitasking :( I died and lost all my stalker xp exploring, so I thought, this is a dumb idea. I some times swivel around my chair and play my drums while I wait. But after 7days... I don't care what you do inbetween, it's tiresome.

Good thing about Morrigan it almost takes the pop time to 2.5 run him and prepare for next onslaught.
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Postby Leaf » Wed Mar 12, 2008 12:17 pm

You want a REAL challenge near the Stalkers???

Go kill Drakken Forest, and try not to die in there :)
Do all you spells, and shift. Go in and make sure u kill 1 soldier vine at a
time, if there is more then one push QUICK. Lead with breath blast and it
takes about 2-3 to kill a soldier. Lead with 1 breath for the workers as
they are not aggro if I remember. There is something else too i forget ...
The area is about a good 6mil run and can be done within a min or two.

Then regen and get full. Run to Onyx Tower, which is alreays fun. Be very
sneaky as there are aggro mobs around the run. Once in tower flee east to
get past the blocking mob. Kill Broomsticks, and Feather Duster. Again
lead with breath. It use to take me about 2 runds to clear them all out.
Total exp is also around 6-7 mil.

That helps kill the time. Or Stalkers, which is all chop mobs.
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