Reasonable Pop Rate?

Use this forum for general discussions

Reasonable Pop Rate?

Postby jezer » Thu Mar 06, 2008 11:56 pm

What do you think should be the maximum reasonable pop rate to pop an item?

Surely there is a fine line between, making things a challenge, and ruining game play from senseless cycling.

The truth remains, if a player can kill a mob, and pop it's item, he will... no matter what the pop rate... so what is the point of having them excessively long?

I personally think that anything over 1/50 (24hrs of continuous cycling) is too long... what do you think?
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby *juggleblood* » Fri Mar 07, 2008 12:56 am

pop rates aren't really that low. hypothetically you could flip a coins 50 times and it land same side up. sometimes you unlucky.
Talk to the clown.
User avatar
*juggleblood*
Hall of Fame Avatar Poster
 
Posts: 1304
Joined: Sun Jan 22, 2006 6:36 am
Location: Beyond Yonder
Status: Offline

Postby Yasik2 » Fri Mar 07, 2008 1:51 am

if i'd be admin i'd make pop-rates very low
players leave when they reach all their goals and nothing to strive for
so must keep them from reaching it = keep them ingame

PS. i cycled wa-prime autoquest item (sword of valor) for 1.5 months with a few breaks for food/sleep + minimal work, so *any* poprate is high enough to me after that
User avatar
Yasik2
Avatar Poster
 
Posts: 574
Joined: Tue Mar 04, 2008 7:52 pm
Status: Offline

Postby Elwin » Fri Mar 07, 2008 2:11 am

Not that it really matters, but there is no way you are going to toss a fair coin 50 times in a row and get all heads or all tails. Odds are 1/2 for one flip, 1/2 to the 50th power for 50 flips in a row gives number of order 10^-16. If you do one flip a second, that work out to over 35mil years of flipping on average to get 50 in a row. Better start cycling now. :)
Elwin
 
Posts: 13
Joined: Wed Jul 05, 2006 11:22 pm
Status: Offline

Postby Autolycos » Fri Mar 07, 2008 10:34 am

35mil years is about how long it takes to get that damn librarian in Castle Black to load that parchment!!
User avatar
Autolycos
Hall of Fame Avatar Poster
 
Posts: 1253
Joined: Fri Dec 10, 2004 12:16 pm
Location: Indiana, USA
Status: Offline

Postby Alberich » Fri Mar 07, 2008 10:42 am

longer pops = fewer of that item = increased value of that item

not everyone in the game should have every item of topnotch eq for their class. how would that be fun?
Don't be stupid - we have politicians for that

Image
User avatar
Alberich
Avatar Poster
 
Posts: 695
Joined: Fri Feb 27, 2004 2:19 pm
Location: Chicago, USA
Status: Offline

Postby Thraxas » Fri Mar 07, 2008 10:45 am

[quote="Yasik2":1jvp551a]PS. i cycled wa-prime autoquest item (sword of valor) for 1.5 months with a few breaks for food/sleep + minimal work, so *any* poprate is high enough to me after that[/quote:1jvp551a]

Really? I popped it first time for my wa ... guess I was lucky.

On the coin toss thing [quote="Elwin":1jvp551a]but there is no way you are going to toss a fair coin 50 times in a row and get all heads or all tails[/quote:1jvp551a] its not that theres no way its just that its improbable. Google for Derren Browns '[i:1jvp551a]The System[/i:1jvp551a]'
Thraxas
Triple 40 Poster
 
Posts: 384
Joined: Tue Feb 13, 2007 10:23 am
Status: Offline

Postby Vixn » Fri Mar 07, 2008 2:55 pm

Don't touch pop rates. Just make 'dance of the 7 luck gods' work better for hard-pop items. As I know dance makes pop-rate twice better when 5x40 bard sing this song. It could be trice better for items with pop-rate worse then say 1d50. Or something like that.
Vixn
Triple 40 Poster
 
Posts: 449
Joined: Fri Jan 21, 2005 2:02 am
Status: Offline

Postby jezer » Sun Mar 09, 2008 9:50 pm

Tonight will be the 7th day in a row of running the castle black librarian... I don't care if it takes another 20 days... I will keep going till it pops...

Which begs the question... this stingy pop rate is just making me annoyed and wasting my time... I'm gonna get it anyway... so how many more days must I waste? It's just getting to the point of being senseless. I've killed the mob well over 100 times... The pop rate must be 1/50+...

Why can't we just move on? To kill him for another 5 days proves what? Does this make people want to play sloth? Have I not paid my penance killing him 100 times? I accept the idea of hard work, and how it can increase item value, rar rar rar, but this is bordering the ridiculous.

:evil:
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Yinao » Sun Mar 09, 2008 10:44 pm

I told you to prepare to run longer :) , we all pay our dues to run the eq / cps we want to forge em now hush up and pay yours! :evil:

Ps You think thats bad? Try forging scarab of destruction or ars, or ring of the flaming serpents, or any other serious, real hard forge :)
User avatar
Yinao
Triple 40 Poster
 
Posts: 297
Joined: Mon Dec 25, 2006 3:25 pm
Status: Offline

Postby Weasel » Sun Mar 09, 2008 11:07 pm

Nods, frustrating as hell running a mob and it never seems to load (I recall one cp not so long ago where I killed the loading mob a couple of hundred times before it loaded, and spent several weeks doing it, at times for 12-15 hours at a stretch), even worse is when someone else hits it and it loads on the second or third kill.

As I understand it, 1D50 is about the highest (worst) poprate used? Maybe there should be some sort of 'fail-safe' built in where after say 75 consecutive kills, the mob will load (of course if the mud crashes it would reset back to 0 again).. just so it doesn't get utterly ridiculous.
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby jezer » Sun Mar 09, 2008 11:38 pm

I'm liking weasels suggestion, where you could have "max kills" on a mob before it pops. I'm not so sure about making those kills belong to one player, but just force it to pop for who ever kills it when max kills is reached. Obviously reset back to zero when it does pop.

Using random numbers to determine whether an item pops gets mathematically flawed the higher the numbers get. Although mathematically speaking the item given a pop rate of 1/50 should pop 1/50 THAT IS ONLY ON AVERAGE... and the max time it takes to pop could actually end up being in the 100's of cycles.

I made this quick Sub in Visual Basic...

Private Sub TruePopRate()
Dim intCount as Integer
Dim intValue As Integer
Dim blnFound As Boolean

Do While blnFound = False
intValue = Int((50 * Rnd) + 1)
If intValue = 50 Then
blnFound = True
Else
intCount = intCount + 1
End If
Loop
MsgBox "You killed the mob " & intCount & " times for pop."
End Sub

This Sub set the poprate as 1/50, but you can see for yourself, sometimes it can mean you have to kill into the 100's (178) was my highest, in order to get pop.

Max kills could be 1.5 or 2 times the poprate.

It's an absolute no brainer that most 5x40's that have squandered there lives playing this game for an excessive period of time, won't like this idea under the typical... "My Life is Hard, I'm gonna make yours to!" rule... I already know your opinion... With less players on... and an ever increasingly sized world, there are less items around to be traded as spare, like maybe there was in the past. (Or maybe Brad's alts have them all ;))
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Stryx » Mon Mar 10, 2008 6:50 am

Just a question to this. What happens if said item is going to load for sure after say 75 kills. You keep killing mob for 60 kills then have to leave. You come back at 70 kills with someone else already cycling it now. They get the pop. I can see this would cause problems with some people.

I would say leave pop rates as they are, yes because we all had to do it this way... also its just the luck of the die so to speak. I got Lrogg to load after killing about 6-8 times in 1 run of cycling. Ask others how long this took. Also CB librarian/Morrigan loaded after 1 night of cycling for me. On the same note, it took me about 1 week to load Morrigan a different time and I cycled erchyle for 1.5 weeks and went away with nothing.
User avatar
Stryx
40 Prime Poster
 
Posts: 50
Joined: Tue Jun 28, 2005 7:08 am
Status: Offline

Postby Yasik2 » Mon Mar 10, 2008 9:04 am

[quote="Stryx":gi7kgo1h]You keep killing mob for 60 kills then have to leave.[/quote:gi7kgo1h]

I think the only place this imaginary person would have to leave is hospital or morgue. 60 kills * 40 min average repop time = 40 hrs non-stop cycling. :D

Anyway, cease the spam (c) Jake. Nothing you say/complain in this thread is goin to change anything. Put your spirit watcher on duty, then surf/troll/fap/movie/cartoons/etc/etc while repop. Item will load eventually.
User avatar
Yasik2
Avatar Poster
 
Posts: 574
Joined: Tue Mar 04, 2008 7:52 pm
Status: Offline

Postby Stryx » Mon Mar 10, 2008 9:35 am

[quote:3equr0ne]I think the only place this imaginary person would have to leave is hospital or morgue. 60 kills * 40 min average repop time = 40 hrs non-stop cycling.[/quote:3equr0ne]

Who said anything about 60kills non-stop, clever dick!

40hrs cycling is easy to achieve in 3 days for some people.
User avatar
Stryx
40 Prime Poster
 
Posts: 50
Joined: Tue Jun 28, 2005 7:08 am
Status: Offline

Next

Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 8 guests