by 12345 » Mon Mar 03, 2008 3:01 am
I'm having trouble believing this is even a topic.
The BH Castle was a really cool place for a long time. The xp was a bit high for the effort, but it was a good place to train newbie leaders. Its also aligned good, which removed rabbits and made coordination within the group slightly more important. Akasha did a pretty good job mixing up their skills and it took a bit of know how to run it well. Then it was changed and became a decoration.
Warriors were the flavor of the year once the Warrior/Monk combo came into full swing. Everyone made some version of a killer tank and they were plentiful. Then those same people realized all you need is a whiner and a rescue script and tanking simply couldn't be any more boring. The main reason I preferred to lead while tanking is so I didn't fall asleep.
Another annoying factor with smallish groups is the continents. If you want to run 2 or 3 man, MH Valley is nice. If you want to run 3 or 4, Theris. If you want to run 5, BH Castle and upper Cano. If you want to run 6 or 7, MH Caverns and lower Cano. If you want to run 8 or 9, Dmount, Lair and Sa. If you want to run 10+, you're back on SS and in the Dweb. So, if you want to run a group of varying size you either need fargate or There and Back. I can't tell you how many times I've had someone join or leave a group and I've instantly wished I was on another continent.
Clerics are nice, I know lots of really good ones. I've improvised them on many occasions though. Rynquald, Quake and Cipha are some of the best clerics going. Ask anyone.
Valk is a horrible place. You can 2-man everything. Autumnal is vaguely interesting. Ersa and Roach are the only real group xp. Every Valk group I've ever run has started with LEAVING Valk. Running Sakura and Ruins of the High Tower was much, much better. AH is a great place for newbies but no true newbie could ever figure out how to get to where the xp is.
Hm... This isn't where I parked my car...
Kein Mehrheit Fur Die Mitleid -KMFDM