by Zukt » Mon Feb 25, 2008 8:39 am
Zalla was too hard simply because too many wandering mobs walking in splatting everyone, new area that no one knows, and some annoying procs. Most annoying is hes too damned hard to get to in a cf. Alhoon would never be run if he was like that because cfs are easy on those sorts of mobs. Wrong player has staff, everyone assumes the other guy has it, and whole thing is done. No one knows any special tricks for him. a bit of tuning and he might be fine, but too many swarming aggros, and that they're scavanging looters just means its too damned risky and too easy to cf to run that mob as is, especially if whole group goes down and no one has a beacon... how do we get past iblis to get back there, unless theres some shortcut I dont know about. The notion that it was killable as it was was silly, as is the notion that people would risk all their gear for a couple hours of frustration and 3 drachma.
Hes almost good, but group was a big group with a competant leader and still cf'ed real easy a couple of times, and fleeing procs on big honor mobs where people lose the honor from the kill because they got proced is real annoying (I'd suggest perhaps shouldnt do that proc while at awful)
But the idea that these mobs give too much honor is also just ridiculous. Truth's been going nonstop since the honor was introduced and only got to lord now, and each rank takes longer to get to than the last. Sure its easy to go from private to sergeant, harder from sergeant to major and much harder to go from major to general and its taken all this time to get to lord because honor cap progression doesnt increase as fast as rank requirement progression, let alone the fact that you no longer cap on every single mob like you did as a private. From the looks of things it will take at least 2-3 months to go to rank past lord if you're running every epic that loads, and if the progression is similar probably 4-5 for the next one.
+1 dam is superpower for thiefs but near useless for quad casters, not terribly useful and balancing as .1 ac. .1 ac allows balance and is most useful to everyone in their solo mode (except thiefs who dont believe in anything but +dam)
I for one appreciate the work on the honor system as I find it fun and interesting, if occasionally frustrating. If Zalla is as is people just wont run it and if he was too damned easy he'd be tooled up because people would run him all the time. Areas like river of blood theres no hope for, because frankly theres no eq thats worthwhile popping there, mobs are real too damned hard for crappy xp and theres no coins at all.