Drachma Eq Whinge Thread

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Drachma Eq Whinge Thread

Postby jezer » Tue Jan 29, 2008 6:40 am

Yes I'm whinging... so get over it... Druid are overpowered blah, blah, blah, why don't you play one then... etc etc

Right... moving on...

Cloak of the Tainted Rose -0.0 +7 Mana, +2 Ma Regen, Container
Silken Shawl of Lolth -0.0 +30 Spell Bonus, +1 Ma Regen None
Shield of the Rose -0.0 +8 Mana, +1 Ma Regen SDr Shapeshifts
Boots of the Forest Walker -0.0 +1 Ma Regen, +5 Mana SM SC SNe
Stone Token -0.0 +30 Mana, +3 Ma Regen SDr 2x40 Shapeshifts

These are my only options to spend my drachma on for shapeshifting... which is what I do, how I play...

Token - Stupid, forge Ars

Boots - Negates my Dolphin Skin boots to get my -1ac bonus shifted and yes I could use thick leather belt -

gos who wants to run moria? *crickets chirping*

Shield of the Rose - +1 Ma Regen, whoopdie do.... I max at nearly 150 mana regens! :twisted:

Shawl - Spellbonus I can't use shifted... and a huge +1 mana regen

Cloak - More regens! :shock: :evil: can't shift -0.5 cloak :(

I don't have anything decent to spend my drachma on... and for once, I actually have some!

So... cynics, flamers, board trollers... you tell me, how would you spend my drachma as druid prime 4x caster... if you solo shifted? I'm open to ideas.
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Postby Rynquald » Tue Jan 29, 2008 7:28 am

Some more shift eq would definitely be nice. Atm the only remotely decent option is getting mana/regen eq, and that's pretty much second rate for pure shift drachma spending.

On a side note, the option of using a thick belt instead of dolphin boots disappears when you make 5x40 and want a -12 piasa.

I at least always want to run Moria though :)
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Postby Elwin » Tue Jan 29, 2008 10:08 am

I don't quite understand why there is such a high price placed on an item for being shapeshiftable. If an item had +dam or -ac on it, it should have a higher price. But the current drachma shop items just have +mana and +ma regen for the most part. They don't directly help you fight any better, just stay shifted longer.

500 some drachma for +1 ma regen +8 is absolutely ridiculous, but for some reason when you add that the item is shapeshiftable it becomes reaonable. comparing to other items that seems like at least a 400 drachma price tag just for being shiftable. Other items are similar.

I'm not saying there shouldn't be some cost for an item being shiftable, it just seems excessive. Its like a thief having to pay higher drachma for items worn in stab gear than in ac gear, i.e. a +dam item would cost more if the thief intended to stab with it, but the same item would cost less if he didn't intend to stab with it. Druids shift, that's what their supposed to do. Why large penalty for using an innate ability.
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Postby Tap » Tue Jan 29, 2008 10:53 am

[quote:2szclkjt]On a side note, the option of using a thick belt instead of dolphin boots disappears when you make 5x40 and want a -12 piasa. [/quote:2szclkjt]

Oh this is a bunch of bull.. piasa's get to be -12? Why aren't they penalized like the rest of us and stuck at -11? Your argument that druids aren't overpowered just went out the window :roll:
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Postby *juggleblood* » Tue Jan 29, 2008 11:36 am

my 2 cents

Druid shift should be like supplication, the lower in classo it is the more restricted the forms are, ie only prime gets piasa.

Piasa should be -11 to be consistent with recent changes to AC.

Shiftable drach eq is overpriced, underpowered.

Shiftable spellbonus eq should be available for the various form blasts.
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Postby 13 » Tue Jan 29, 2008 11:46 am

+1 Rub
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Postby Elwin » Tue Jan 29, 2008 12:05 pm

I agree that +12 AC is very very nice benefit for druids. Maybe it is too nice, but I don't think so and here's why:

From role-play view, dragons and dragony things have high AC. From classo balance view, warrior should have highest AC, but when you shift you have turned into a lame, but very beefy warrior. Why lame? No parry, no rescue, no protect, no entrench, no deathblow, etc. etc. You're beefy of course with the hp. I'm not saying druids need those skills, they don't, I'm just saying I don't think druid having high ac and hp threatens warrior class at all.

From slothmud view, when shifted you have become a single class character with the exception of a nice blast. You can't debuff, grip, stab, or order followers(plants are absolutely worthless against any mob for which the difference between -12 and -11 would be noticeable).

I think -12AC is fair for druids.
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Postby Elwin » Tue Jan 29, 2008 12:07 pm

Eeer, -12AC is very nice, not +12 :)
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Postby alias » Tue Jan 29, 2008 12:14 pm

Your gonna open up a can of worms here...

comparing shift to supplication...if you do that then what stops summons/animates from being held to the same level?

Ive shifted to -11 before and I can say for a fact my dragon got hurt more than any -11 warrior; there is more to damage control than just a negative number.

shifts are essentialy mobs and we all know mobs aren't held to the same standards as pcs; 8 attacks a round, -15 ac, multiple casts per round, healing self when blind.

leave the poor druids alone, shifting to kill one thing and regen 5 mins is hard enough, its not like they all run shifted for hours at a time.


Once again feel free to ignore me, its your choice, but if druids are so powerful why isn't everyone playing them?


On a side note bring back my eth summons....


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Postby Shyla » Tue Jan 29, 2008 12:41 pm

If you want to talk about available eq in shops the only thing shyla wants is mana regen and i have all the mana regen that her classo will allow her to have i have over 2k drachma on jacinda and not one more piece of drahma eq that will help out her regen at all. I would love it if they put better regen items in there. maybe a nice mana regen heal bonus item :)
and while we are pipe dreaming you can add a clasp for said item to give more mana :)

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Postby Toxis » Tue Jan 29, 2008 4:04 pm

Stryx and I have gone rounds over why druids get -12 ac shifted, because he had tons of hp and Toxis wasn't even close... but, after many long debates, I finally realized DON'T MESS WITH DRUIDS. They already suck. They get 2 good things, and that's mana regen and piasa.

When you shift you can't do jack crap, and it's so damn annoying when a spell falls and you have to switch back to fix it. I know, I played with my druid a lot and it's annoying. And the lower shift forms (under dragon) really need beefed up a tad. They are so pathetic, it's embarrasing. And put more skills to each form, give them an attack equal to a "kick" at least. I hate shifting and standing there beating down mobs unable to do ANYTHING, it's soooo boring.

Put something else on the drachma eq other than mana and mana regen?

wings of the phoenix - worn on arms - shiftable to phoenix - 10% chance to fire bursts area for 1-100 damage every round

Just an idea to get some creative juices rollin.

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Postby strider » Tue Jan 29, 2008 4:26 pm

for those of you new to sloth let me explain one thing. mana regen is god! you can never have enough and any item you can get that will give you more get it and consider yourself lucky to have it.

jezer buy every piece of mana regen gear you can. as far as wearing it to shift, that's what eq switches are for.

elwin the mana regen gear that is shiftable isn't expensive because it shifts. the shield is the only one ingame that has mana regen. it's an empty slot for every other class on mud except druid, same with boots and the few clerics lucky enough to have done the prime weekly ages ago. when no other item ingame gives somethin at that slot, expect it to be costly.

druids are some lucky bastards to be getting the type of mana regen that they are capable of.

and as far as drachma eq in general goes, there's classes who have it a lot worse off than druids. try bein a thief, all of one good item for ya. that should liven things up.

peace out.
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Postby Stryx » Tue Jan 29, 2008 4:29 pm

Nice post Toxis

The way I see it... Giant Bird/Dragon etc must have thicker skin in relation to its size, so -10/-11 is warrented imho. The extra -1 obviously comes from eq, much the same as a war horse is dressed up.

Druids dont suck! If used right, and with the right combination of classes, they can do a lot of things other classes cant.

Spells falling is quite annoying, but if you plan your runs out, it shouldnt happen on most spells at higher levels.

As for shifted skills such as kick, I would love to see this implemented. I cant see why a piasa cant have an attack such as wing beat/peck or even kick that drains moves instead of mana.

New drachma eq would be nice to, love the idea Toxis, but they would have to be in slots that dont affect current in game shiftable eq for druids, otherwise i cant see druids buying it.

The biggest thing I would like to see is something put in for prime druids only, to set them apart from druid 2nd - 4th. Even if its new drachma eq or skills in forms.

My only complaint really is:-
You raise your hands to the sky and slowly shift into a giant seadragon (Stryx).
You hold your breath... for now. :(
Ack! You just ran out of breath, you're now breathing water! :?
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Postby Elwin » Tue Jan 29, 2008 7:33 pm

Strider, I get the whole only item in game thing. It still doesn't make much sense though. All or most the drachma shields are the only in game of their type. Also, they have the maximum stats or very close to it for any one item of any slot. ie +25 spell/+25 heal and the damage reduction and hand damage shields. I don't know what the flail shield is now. They also have the highest available mana or hp for shield slot I believe. Compared to those shields I don't see why a +3 ma regen +20ish mana shield for on the order of 1000 or so drachma is outrageous. +3 ma regen is the highest available for any slot, just like +25 bonus or +3 for hand dam.

And for all I care it can be available to all casters. I'm not saying just druids need the regen.

Really I would settle for rapid shift working though.
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Postby Yasik » Tue Jan 29, 2008 7:47 pm

druids arent owerpowered
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