What's up with prediction?

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Prediction

Postby Avatar » Fri Oct 12, 2007 10:55 am

I certain agree with basing the prediction on the mobs health. If you're running for example guards at Sultan but not cycling Sultan, the # of predictions that have succeeded shouldn't matter. If you hit the guards 5 times, then the Sultan ignores your skill and smacks you on #6, that's certainly not cool.

If you're using prediction to cycle the Sultan though, after he gets wounded he should be trying harder to kill you. If he's injured, he should ignore prediction entirely.

Just my thoughts.
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Postby kjartan » Fri Oct 12, 2007 5:21 pm

Avatar: that's basically where it ended up - except you can still use it for a while against an injured mob, but eventually it will stop working.
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Postby Leaf » Fri Oct 12, 2007 5:50 pm

Lalala sooo who was that Mage that could solo all the big mobs again :P
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Postby Medios » Fri Oct 12, 2007 6:53 pm

I believe the real one was Evergreen.
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Postby Messiaen » Sat Oct 13, 2007 4:10 am

Thanks, KJ.
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Postby Vixn » Sat Oct 13, 2007 8:54 am

[quote="Leaf":2uk6cuhd]Lalala sooo who was that Mage that could solo all the big mobs again :P[/quote:2uk6cuhd]

Mages still can. We use mirrors. Mage with monk in classo will use prediction because mirrors help if prediction fail.

Monks were nerfed though and that's pity.
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Postby Messiaen » Sat Oct 13, 2007 9:23 am

Yeah, seems prediction was changed in a very strange way. Can still magestyle for good, but pushing/running is more challenging.

KJ, I'd like to talk to you online about that.
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