Yea that +18 dam an't going to do no good at all compare to a "single stab".
Not to meantion thiefs can triple stab now.
Also I could be wrong, but ... does thiefs have a less lag time for rescues?
I noticed on my monk when I grip for a group and was rescued, it took like
5 rounds before I could do any actions...
Even without rescues, I believe Monks should have less lag in their rounds.
Thiefs can stab blast on the same round!!! A monk that is focusing on a kill
should be able to do the same! Grip then strike, Grip then release (extra
attacks), Grip then blast, without a round or two of lag that they currently
have. I believe the immorts can code it, that if a Monk "focus" to their MAX
they shouldn't be penalized for a round of lag. If they don't focus fine let
Monk lag that they currently have.
I look at it like this ... each focus a monk use cuts into their sanc/aegis.
Compared to a thief that can just stab away without worring about anything.
Monks has to focus (or at least I do) to get the max amount of damage they
can do. So with this grip lag, Monks lose mana to recast sanc/aegis, are
alot slower then thiefs with stab, and still doesn't compare to a thief single
stab.
Back to the Monk Tanking subject ... let the Warrior tanks so they can die
