by Tap » Wed Sep 05, 2007 7:21 pm
[quote:3lwns5m8]Probably was Tap,[/quote:3lwns5m8]
Yes, prob was me..yet other's as well as I have posted how area could be run so that pthieven [color=yellow:3lwns5m8][b:3lwns5m8][i:3lwns5m8][u:3lwns5m8][size=200:3lwns5m8]WAS NOT[/size:3lwns5m8][/color:3lwns5m8][/b:3lwns5m8][/u:3lwns5m8] a factor.Any who..
Area should obviously be no-recall and I think non-scroll in general. Would give a great upper hand if higher up went around moldy-webbing the <40's for later killing. No one would like being stuck 5-10 minutes waiting to be picked off.
Also, area could have 2 types.. at questmaster you could type challenge 15 or challenge 30 for the timer to be set at either 15/30 minutes respectively.
If 2 more more are alive at end of time, then it would be a draw which would speed up battle.
Thinking also, area could be neg regen. Obviously, the lower levels will suffer a small penalty but perhaps the higher levels will suffer a greater penalty. They use all their blasting power at once..there will be consequences.
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