by 12345 » Mon Jan 22, 2007 2:41 am
Sloth is all about combos. Most players _can_ solo this or that, but it's almost always faster, easier and safer to run 2 man. For a warrior type, its so that someone else can blind/weaken/etc behind them. For a thief, its with a mage that can blast the mob down after stab or save the day if the thief whiffs.
Necros and druids may be more geared toward soloing, but still very handy in a group situation. Hell, what you can pull off with the right combo of Valkers is pretty impressive even.
Warriors make the best walls. They're not the only walls, but they do it quite well. Things that make good walls should be given to warriors because it doesn't make sense to give them to thieves, mages, necros, druids, monks or bards. Clerics maybe, but their walls stuff tends to be more magical than physical, etc.
Since the goal is to make the mobs harder, so they can be worth more, so we can continue to grow, etc. we need skills that can grow with the mobs. Since warrior was feeling left out, it works out well all around. Besides, we'd all be confused if the skills were given to clerics and they were suddenly required to be the tanks. Then we'd all complain that the game doesn't make sense anymore and quit. And no one wants that.
I'm very tired.... Some of that might have made sense.
Kein Mehrheit Fur Die Mitleid -KMFDM