by kjartan » Wed Jan 10, 2007 3:43 pm
[quote="Avatar":2w2k1974]Interesting change. I'm excited to see how this plays out in the game. At first glance, it seems that AC becomes a LOT more effective past -10.[/quote:2w2k1974]
I think the way AC interacts with hitroll changes after -10. If you are fighting something that almost never hits you, going from -9 to -10 might drop the number of hits by 50% while -10 to -11 will only drop it by 15%; but if you are fighting something that almost always hits you, -9 to -10 will drop it by 5% but -10 to -11 will still drop it by 15%. I am hoping that the new way is a lot less randomly dependent on the exact mob hitroll.
[quote:2w2k1974]I wonder about the overall strategy. We seem to be adding caps for some things (weapon dam, healbonus, etc) and ignoring caps or removing them for others (standard +dam, ac, +hit).[/quote:2w2k1974]
We are deciding these on a case-by-case basis. The +hit cap just had the effect of making +hit eq worthless, so that one needed to go. We were originally just going to raise the AC cap to -12, but I think under the new system if your AC is -13 instead of -12 it won't make vast differences in power, unlike going from -9 to -10. And we want to be able to make mobs that are hard to hit even for avatars, so we just decided to remove the cap entirely and use the same math for mobs and players there.