by 12345 » Sat Jan 06, 2007 10:54 pm
I guess I should clarify a little... In my mind: Warrior != Barbarian. If you're wearing more metal than the average home and swinging around a sword the size of a small car, then you've evolved past the point of making juju charms out of your opponents ears... Even if the necros haven't yet.
HPs and armor are helpful. Flight certainly proved that, as do 95% of the tanks in the game. Wraithform and spectrals can also be very helpful but require a method of recharging periodically. Zukt and the slew of mini-Flights proved that. Bit doesn't subcribe to any of that and he manages to hold his own quite nicely. The fact of the matter is, anything that helps you hold the line between the mob and the rest of the group is exactly what you need as a tank.
One of the more interesting ideas I saw for warriors was something called heroic rescue... or something along that line. Was a pretty cool skill in that it allowed you to rescue several people at once. Why would that be useful? Mobs like Tiamat that toss you out of the room, but have a habit of being bashed by the time you get back, so you can't easily tell who to rescue. Or mobs like the king of darkness who summon helpers that get tossed into the next room and then all agress the group when it enters. Instead of issueing orders like 'SING OR DIE!' you can resuce them all in one foul swoop.
Either way, that's my view. On a related note, several classes currently have the ability to achieve -11 that probably shouldn't. And Mike does have a point, making a clone of a skill does not make it a new skill... it just blurs the lines between the classes.
Kein Mehrheit Fur Die Mitleid -KMFDM