by Weasel » Wed Jan 03, 2007 5:10 pm
I'm kinda stunned people would want to make all the effort of creating heaps of triggers for each and every player that uses warcry..
If this helps, what I do is have a trigger that fires on {^* yells *} and sends {warcry %2} as a result, but that by itself would leave me open for being spammed by anyone's yells.. so what I do is have an alias of {wcset *} which sets a variable - I use it when I join a group to set the name of the person doing the warcries. Once that is set, whenever the trigger {* yells *} is set off, it runs a script which checks if the person doing the yelling is the same person I have set as the nominated warcrier.. if it matches, I follow their warcry, if not, I do nothing.
I don't use wintin, I use mushclient, scripting with VB, but I imagine it should be pretty basic to set up in wintin etc as well.