I'm not surprised that the previous thread was closed, it was getting pretty inflammatory. I would like to hear some more feedback about the client scripting.
I've always been drawn to the ability to customize my gaming experience through client actions, variables, and triggers. I'm a pretty heavy user of client scripts, though I don't consider myself to be reliant or handicapped by them.
I believe that more games should support some sort of scripting ability. Someone mentioned the Civ games, those would be a prime candidate. I enjoy the early parts of the game, but after you've expanded through the first continent or two then the game turns start to take forever as you try to micromanage 20+ cities. Later versions did support some sort of customization through the use of those governors that try to manage the build queue, but I'd be happier with more powerful options to set goals and conditions.
The Baldur's Gate games are another that come to mind that allowed scripting. The character actions could be selected from lists (ranged spellcaster, ranged archer, melee warrior, etc). Those scripts could be modified to do specific things.
If anyone's played the X series of space empire games, X3 allows for simply huge customization through scripts.
I'd be happier to see WoW or City of Heroes add some ability to custom automate things. I'm normally playing PvE, but having to select each monster, click to attack, click to attack, click to attack ... I guess that's why they call it farming. It's too bad they can't find a way to separate out the fun parts of the MMO games and cut back on the repetitive parts.
I'd like to also mention Silkroad Online. I don't play it currently, it has similar problems to the other MMO's I've played, but it has some unique and interesting features that make it worth trying out as a free MMO.
Back to the point, it always annoys me when playing a game (any type) if I'm clicking through the same options over and over and... over. I've got a damn computer here, which is extremely capable of handling repetitive tasks, but few games are designed to make those repetitive tasks less frustrating.
Charles