by Diazz_Dizazter » Mon Oct 30, 2006 9:32 am
[quote:h01zcow3] If I wanted an excessively complex, or realistic, game, I'd probably stick to graphical ones.[/quote:h01zcow3]
MMorpgs are not any more excessively complex or as much as realistic
then mud's. Actualy the are a bit simpler, due to the single class nature of
which they suffer (I blame Everquest for single class nature actually).
Sloth is a bit nicer skill wise due to the 4 class character setup. The admin
just aren't as nice as how they allow warriors and thieves to operate. I mean
its ok for a Necro to solo a 100 mil mob that kills 8 other avatars who arent
necro, and its ok for a monk to wax through all sorts of stuff. Thief damage
is still nerfed and non casters are still treated like bitches, but ah well.
The only mmorpg which was more complicated was Ultima online, which did
allow people to multi skill which abilities they wanted to do. Most games try
to stray away from the multiclass hybrid, but thats mainly due to the power
consequences of someone having different flavors of abilities.
But UO's hayday ended when they nerfed the original nested abilities and
mechanics which allows players to operate with skill and ownage.
The only difference is that in a mmorpg, there are far more people to
complain to the admin when they do something wrong. They also have a
better chance of having a bad change taken out, due to the amount of
bitching. Their admin have to listen, cause should they not, then everyone
cancels their accounts and finds a new game to play.
edit: the only real difference between muds and online games is the regen
time between killings. 30 seconds for a group to be full, vs how ever long
the mud takes to regen top end.
Last edited by
Diazz_Dizazter on Mon Oct 30, 2006 10:29 am, edited 1 time in total.
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