Abusing Drachma Must Stop NOW

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Postby brand » Mon Jul 10, 2006 11:00 am

how the hell did drachma scatters become some offhanded topic for abuse?
i'm gonna have to agree with Mike on the rest.
Marchessa you really need to take a timeout and think about this, having some script to run kobold area does not make someone an abuser, it just makes them silly.
An avatar will get more tokens then a new player. (and why shouldn't they for that matter?)
if i hit a scatter hard and fast i can get about 10-20 drachma. i pick tokens up from under dragons, swordswraith, and many other badass mobs. You running your famous walkabout scripts in these areas... you're gonna be a corpse....
i was never a big fan of drachma scatters at the beginning, but thanks to them i have explored soooooo much more of this game world. It has resulted in me running areas for xp besides Dragon Mtn (not too often thougth :) ) and improved my recalling of players or thier corpses from danger zones.

I think drachma scatters are a good thing and should stay.
and if they are gone i'll replace my token trigger with this one
{Marchessa is standing here.} {cast 'web' Marchessa}

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Re: Drachma

Postby Autolycos » Mon Jul 10, 2006 12:25 pm

[quote="Marchessa_red_witch":ip5wss8q]2. End Drachma scatters, and give out drachma for "tasks", quests or other activities that benefit the mud. I'd include area designing, finding mud bugs and other ways of improving mud play as being part of this. One example is Shyla's teaching drive, it adds colour to the mud, and throwing her some drachma as a way of saying "we like this". [/quote:ip5wss8q]


Wow then I should get tons of drachma for logging on and harrassing the hell out of people just because it livens up the mud... Or maybe for those times I randomly pick someone and chase them around trying to get them to flubb up and kill themselves... I would be rolling in drachma then!

It's one thing to get on the crier and fling krap around like you know how the mud should be for everyone and have been here forever.. But those who have been talk to the Imm's on a regular basis and *HELP* make the mud better.. Rather then posting drooves of drivel to ruin things for everyone.

Suggestion

#1 STFU and let the Imm's make the descisions.

#2 toss Marchessa into the pond and see if she weighs the same as a duck.

#3 if she floats.... BURN HER!!!

#4 anything else refer to #1

:twisted:
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Re: Drachma

Postby Mike » Mon Jul 10, 2006 12:35 pm

[quote="Marchessa_red_witch":q86cdamt]
I did, at some length already. And you are absolutely wrong about programming the scripts, all that is necessary is to expand out the run scripts to separate directions - doable with an macro in word - and add a "testrooom" step in each. The client will do this so fast that you won't see the difference.

It's a great deal faster than people can type.
[/quote:q86cdamt]

Sorry, but i still dont get it. Why scatter is so bad? Cause "someone" have a script to run the areas and collect drachmas? Please show/name me that person. But i really doubt that "someones" script will work good in areas besides kobold or towns. You just dont understand thats there is too many variables to write: one way exits, doors, portals, trigtraps, failed pick locks, recasting fly or dispeling fly, refreshing, avoiding aggro mobs, etc etc. Even if drachma scatter is so bad as you say, it is still a good way for newbs to explore areas. I`m not flaming em, but most of em just following the leader in groups and have 2-3 hotkeys to assist and cast stone skin. You said that imms should replace scatter with award for gameplay improvements (area design, bug reporting...) but do you belive that all players will earn drachmas that way. Not everyone in this game want to work to improve it, its just a game for a lot of players and they will never work instead of having fun. I`m not telling that someones work shouldnt be rewarded, but its not the reason to remove scatters.

PS please dont take it as personal flame, i`m just trying to make Blaster change his opinion :twisted:
Auto I really miss you ingame! :D
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Re: Drachma

Postby Autolycos » Mon Jul 10, 2006 1:59 pm

[quote="Mike":373dxli0]
Auto I really miss you ingame! :D[/quote:373dxli0]


*snicker*

really? and I thought I had problems....... :twisted:
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Postby Guinex » Mon Jul 10, 2006 2:17 pm

Will I get punished if i blind/web/silence/sleep marchessa on sight?

I don't use scripts on scatters and i pick up more than she is even stating. Scripts are way slower than a person that knows whats going on.
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Postby Vixn » Mon Jul 10, 2006 5:17 pm

cause this damn catapult is targeting right on you :)
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Postby 12345 » Mon Jul 10, 2006 5:33 pm

Well, my first thought it that there are a few areas you could do that in... And my second one is, they're normally pretty crowded anyway.

I've gotten more drachma dodging around aggros than I've ever made running easy areas. They get picked clean too fast.
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Postby 13 » Mon Jul 10, 2006 5:55 pm

Heh, this is kind of a funny thread. Who in the **** is Hades? Why does
he care what other people have? Writing a script to run all the areas on
a continent for tokens on a scatter is laughable. It would work until the
first elf scout hit you, or maybe you haven't used running macros before?
I have to say I pretty much agree with Auto. It all boils down to rule #1.
The perfect blend of poetry and meanness..
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Postby Autolycos » Mon Jul 10, 2006 7:28 pm

[quote="13":34z4nelc]
I have to say I pretty much agree with Auto. It all boils down to rule #1.[/quote:34z4nelc]



And this boys and girls prooves that the world is in fact.. coming to an end. :twisted:


Muhahahahahahahaha!
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I must respond to Autolycos

Postby Mystery » Mon Jul 10, 2006 9:44 pm

stfu
:twisted:
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13

Postby Hades » Mon Jul 10, 2006 10:06 pm

To respond to what 13 asks of me.. who I am what my relationship is to others will be divulged in my own good time. I haven't given a second thought about scatter scripting... if someone wants to waste their time, then more power to them. I only posted what Blaster requested, so if you got a beef, take it to him. You hide behind a number but I know you well. :evil:
Burn baby burn !!!
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drachma abuse, etc.

Postby Ditheca » Tue Jul 11, 2006 12:29 am

Cheers all! Lots of good things happening in real life are keeping me kind of far from the game lately.

Here comes some bold statements that are sure to be flameworthy!

1) Drachma scatters. You guys make me laugh. Bot scripts? Blaster scattered 600 tokens one night. I know because, well, there's easy ways of knowing how many tokens get scattered. I got 150 of them (300 drachm for a couple hours work)... and that doesn't approach my 'high score' for token hunts. They get rather boring quickly once you actually learn *all* the areas. A hint: If you figure out how the sloth random scatter algorithm works it makes hunting a lot easier.

2) Speaking of making things a lot easier... that's just how the game works. It's easier when you 'get it' and harder when you're clueless. "Back in the day" there used to be a strategy of winding a mob and running away before it hit you. That was 'fixed' right? Oh wait, no -- it still works but the method is a secret to most now.

3) Cheating! I can feel the flames already! There's a point at which slothmud becomes boring. ( !!! ) It's the point where you realize that you know enough to solo anything, you've found the secrets, you've done the quests, and you're ready to move on. Many fill that void by creating newbies and levelling up again. Others leave, never to return. Some, however, look for other games to play within slothmud.

Soloing mobs that are considered 'impossible' was a fun challenge for a couple weeks after I hit 5x40. The way you solo impossible mobs is by doing things in ways that no one else would think of. In past years immorts have been amused and entertained by 'creative mudding.' Finding these creative ways of doing things is one of the things I enjoy most.

I responded well to 'haha that's funny, now tell me how it works so i can fix it.' Unfortunately those times are past, and so is my willing cooperation with the Admin. As we've all noticed, of late many have been feeling the wrath of Splork and the Age of Nerfs. There is no 'haha that's funny,' just an instant condemnation of cleverness in thinking of something He hadn't thought of himself.

Looking back, none of the recent nerfs (beginning at necros and potions and ?ending? with handdam have made any significant difference to 'soloing' power in a way that impacts the characters that solo huge mobs. They only punish the players who log on for a few hours a couple times a week and struggle to gain levels and pop eq.

4) Cheating, Part II. I, Ditheca, was the one who 'stole' 1000 drachma by abusing a laughably simple bug in Almighty Splork's code. It took about 4 hours. Don't take any of my above statements as an attempt to justify this. This wasn't creative, it was abusing the system. My reasons for doing it? 1) Splork coded it and he's kinda fun to provoke and make look dumb. Poor guy, he wants so much for us to respect him. 2) I was pretty much bored of sloth and ready to move on in my life.

4) "It's all fixed now." (Paraphrased from a post farther down). Oh my... If there's anything to be learned from 15 years of slothmud, it's that nothing is ever "fixed," nothing will ever stay "fixed," and there will always be paths to extra power for those who watch. I'm sorry for my part in getting necros, druids, monks, and clerics nerfed (has anyone else even noticed the unreported cleric nerfs lately?).

5) Some final "bugs." I have what I consider a creative way to gain around 6000 drachma in under 30 minutes. The downside? Suddenly having 6000 or 12000 extra drachma is easily noticable and would probably result in my getting IP banned. That would really suck for my brothers who are still interested in the game. Obviously I've not done it or I wouldn't mention it. I've figured out a way to personalize drachma eq to the names of other players. (I haven't done that either, don't bother poring over my log). I tested a method of pthieving worn eq that works. I haven't done that either but the alts of certain immorts are kinda tempting targets. I also have perfected a way of killing almost any mob on the mud without taking damage. But don't worry. The mud is "all fixed now." Good work Kj and Splork!

Cheers to all my friends, it's been a wonderful decade + of fun. I don't expect any of them to have much more to say than one who called me "You silly goose." I'm more curious what the rest of you have to say.

If anyone read down to the bottom of this, the moral is; give avatars something to do so they don't get bored and start making their own games withing the game.
Last edited by Ditheca on Tue Jul 11, 2006 12:41 am, edited 1 time in total.
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Postby *Splork* » Tue Jul 11, 2006 12:37 am

Actually it had nothing to do with my code...

Btw, feel free to contact Blaster whenever you decide to log back in. He has something nice for you.

Enjoy,
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Postby Ditheca » Tue Jul 11, 2006 12:42 am

Sorry if I wronged you there Splork. I vaguely recall Blaster telling me that you were the one that coded his little quest area for him.

Hurray for presents, curious what it might be! 'help nuke' is fun reading!
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Postby Weasel » Tue Jul 11, 2006 2:00 am

Better to burn out than to fade away huh? heh.
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