by Ditheca » Tue Jul 11, 2006 12:29 am
Cheers all! Lots of good things happening in real life are keeping me kind of far from the game lately.
Here comes some bold statements that are sure to be flameworthy!
1) Drachma scatters. You guys make me laugh. Bot scripts? Blaster scattered 600 tokens one night. I know because, well, there's easy ways of knowing how many tokens get scattered. I got 150 of them (300 drachm for a couple hours work)... and that doesn't approach my 'high score' for token hunts. They get rather boring quickly once you actually learn *all* the areas. A hint: If you figure out how the sloth random scatter algorithm works it makes hunting a lot easier.
2) Speaking of making things a lot easier... that's just how the game works. It's easier when you 'get it' and harder when you're clueless. "Back in the day" there used to be a strategy of winding a mob and running away before it hit you. That was 'fixed' right? Oh wait, no -- it still works but the method is a secret to most now.
3) Cheating! I can feel the flames already! There's a point at which slothmud becomes boring. ( !!! ) It's the point where you realize that you know enough to solo anything, you've found the secrets, you've done the quests, and you're ready to move on. Many fill that void by creating newbies and levelling up again. Others leave, never to return. Some, however, look for other games to play within slothmud.
Soloing mobs that are considered 'impossible' was a fun challenge for a couple weeks after I hit 5x40. The way you solo impossible mobs is by doing things in ways that no one else would think of. In past years immorts have been amused and entertained by 'creative mudding.' Finding these creative ways of doing things is one of the things I enjoy most.
I responded well to 'haha that's funny, now tell me how it works so i can fix it.' Unfortunately those times are past, and so is my willing cooperation with the Admin. As we've all noticed, of late many have been feeling the wrath of Splork and the Age of Nerfs. There is no 'haha that's funny,' just an instant condemnation of cleverness in thinking of something He hadn't thought of himself.
Looking back, none of the recent nerfs (beginning at necros and potions and ?ending? with handdam have made any significant difference to 'soloing' power in a way that impacts the characters that solo huge mobs. They only punish the players who log on for a few hours a couple times a week and struggle to gain levels and pop eq.
4) Cheating, Part II. I, Ditheca, was the one who 'stole' 1000 drachma by abusing a laughably simple bug in Almighty Splork's code. It took about 4 hours. Don't take any of my above statements as an attempt to justify this. This wasn't creative, it was abusing the system. My reasons for doing it? 1) Splork coded it and he's kinda fun to provoke and make look dumb. Poor guy, he wants so much for us to respect him. 2) I was pretty much bored of sloth and ready to move on in my life.
4) "It's all fixed now." (Paraphrased from a post farther down). Oh my... If there's anything to be learned from 15 years of slothmud, it's that nothing is ever "fixed," nothing will ever stay "fixed," and there will always be paths to extra power for those who watch. I'm sorry for my part in getting necros, druids, monks, and clerics nerfed (has anyone else even noticed the unreported cleric nerfs lately?).
5) Some final "bugs." I have what I consider a creative way to gain around 6000 drachma in under 30 minutes. The downside? Suddenly having 6000 or 12000 extra drachma is easily noticable and would probably result in my getting IP banned. That would really suck for my brothers who are still interested in the game. Obviously I've not done it or I wouldn't mention it. I've figured out a way to personalize drachma eq to the names of other players. (I haven't done that either, don't bother poring over my log). I tested a method of pthieving worn eq that works. I haven't done that either but the alts of certain immorts are kinda tempting targets. I also have perfected a way of killing almost any mob on the mud without taking damage. But don't worry. The mud is "all fixed now." Good work Kj and Splork!
Cheers to all my friends, it's been a wonderful decade + of fun. I don't expect any of them to have much more to say than one who called me "You silly goose." I'm more curious what the rest of you have to say.
If anyone read down to the bottom of this, the moral is; give avatars something to do so they don't get bored and start making their own games withing the game.
Last edited by
Ditheca on Tue Jul 11, 2006 12:41 am, edited 1 time in total.