by Marchessa_red_witch » Mon Jul 10, 2006 3:04 am
1. Restoration of unbesmirched honor.
2. Spells to above 95% learning.
3. Additional spells only through quest (as with oath of victory and oath of protection)
4. One "get out of death free" - like death pact for necromancers. One time re enter game with xp and eq intact.
5. Increased warcry.
6. Restring token or other "doesn't alter game" but does alter feel of character reward.
7. Special for vault - eg trig trap or other element which does not alter game play.
8. Name on tablet as having completed quest for some period of time, including number of other people you have helped similarly complete the quest.
9. xp and gold are always nice.
10. Permanent alignment point - good or evil.
11. sc stat point - plus damage with specific skill, or with spells or healing. Not 10 points. One point.
12. Consumable drachma items such as "blessing of a god".
13. Nocap, or increased cap, xp for character for day, including, for some quests, Lyme.
14. One special turned on for 1 hour - fertility, fargate, group xp, no cap.
15. Free rent for some period of time - 1 week for example.
16. Reduction of mana cost of one mana point for one spell.
17. Perma free rent of an item. Perhaps small, but larger for larger autoquests.
18. Potion of youth/Elixir of youth.
19. One point of mana/mv/hp
20. An addition 3x40 eq exchange, at say 15M
21. Location of one peristrata.