Abusing Drachma Must Stop NOW

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Postby Medios » Sun Jul 09, 2006 1:11 pm

I am confused Marchessa as to why you think scatter quests should be removed. I guess players that know the mud well should be punished. Maybe chars that dont know anything deserve the drachma more. We can turn Slothmud into a communist system if that is what everyone wants. The skilled players can play all day and give the xp and coins to new players so that way they dont have to learn. Limiting the amount of elite items is also a pretty lame concept. Why add new autoquests or even pass out drachma.

Mike

PS How come Minstrel cannot get into dream square anymore. Ive lost my ledger.
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Postby Weasel » Sun Jul 09, 2006 2:28 pm

[quote="Medios":iwpmub4u]PS How come Minstrel cannot get into dream square anymore. Ive lost my ledger.[/quote:iwpmub4u]

Drachma shops were closed for a little bit, that's probably why. Try again now.

Regarding limiting drachma eq per player.. well if that happens you might as well remove drachma altogether - limiting it defeats the purpose of having quests available in the first place. Bad idea.

Personalizing everything I can understand, although I have bought books for Weasel using one of my other character's drachma in the past as I want to save up Weasel's drachma for eq. I asked an immort at the time if it was ok to do this, and was told yes. My other chars are not just one-off junk chars purely for getting a few drachma though, I play them regularly as well, so that may be why it was ok in those circumstances.

As far as I can tell, the issue is not with regular chars buying stuff for other regular chars, but people making 'throw-away' chars purely to gain a few drachma to benefit another char, and then junking that 'throw-away' char. (that, and abusing bugs).
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Postby Nascosto » Sun Jul 09, 2006 2:59 pm

Personally I enjoy scatter quests - it gives even casual players a chance to earn some drachma, all you need to do is be willing to explore the mud, and it adds something to the game - fun!

For the most part in fact I disagree with you Mar, I like the current system and I like the fact that there's a full set of drachma eq to aspire to, even if most will never reach there. Sure, some of the auto's need to be balanced.

But basically wiping offenders/abusers & limiting the ways players can cheat is all that is needed in my opinion.

It doesn't bother me that the uber players will achieve eq I'll never get.
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Postby Vixn » Sun Jul 09, 2006 4:10 pm

What's wrong with communist system? Let's try - I guess at least it's... heh... FUNNY... :twisted:
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Postby 12345 » Sun Jul 09, 2006 4:21 pm

How about limiting the number of characters per post? I was actually able to follow the thread until Marchessa wrote up that framebuster post...
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Postby SirRobin » Sun Jul 09, 2006 5:08 pm

I hadn’t thought about it before, but drachma scatters would be very easy to abuse. You just need to create a few scripts that take your character from room to room and pickup any drachma on the ground. You could bot a whole continent in a few minutes, provided you don’t get stopped too often by aggressive mobs.

I like the scatter quests too, but if a few players have the whole mud scripted it won’t be much fun for the rest of us. We’ll be running around the mud looking for drachma that was scooped up in the opening minutes. A better way to do this quest might be to scatter drachma in areas with a least one scavenger mob type, who picks up whatever is lying around. Then maybe an hour after the scatter you announce the quest. Then people will have to hunt areas to find drachma. It might be possible to bot this too, but the script would be much more complex at least.
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Postby Atwell » Sun Jul 09, 2006 6:50 pm

[quote="SirRobin":3ef99pom]I hadn’t thought about it before, but drachma scatters would be very easy to abuse. You just need to create a few scripts that take your character from room to room and pickup any drachma on the ground. You could bot a whole continent in a few minutes, provided you don’t get stopped too often by aggressive mobs.[/quote:3ef99pom]

One could indeed do this. I doubt anyone has used such automation during a scatter in which I have participated. Furthermore, it would require enough complexity (stopping to refresh, for example), that it should qualify as illegal robotting within the meaning of rule 4.

[quote="SirRobin":3ef99pom]A better way to do this quest might be to scatter drachma in areas with a least one scavenger mob type, who picks up whatever is lying around. Then maybe an hour after the scatter you announce the quest. Then people will have to hunt areas to find drachma. It might be possible to bot this too, but the script would be much more complex at least.[/quote:3ef99pom]

Scattering drachma tokens into mob inventories would seriously favor players with thief or bard.
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Staying on track

Postby Hades » Sun Jul 09, 2006 10:48 pm

Not meant to sound like a flame but how do you expect anyone to cheat at drachma scatter? Your'e limited to making 1-2 actions to grab drachma as you find them but making a script is damned near impossible. Too many variables would throw the whole thing off that such an attempt would be meaningless IMHO. The point being made that if you think what your doing is cheating then it probably is. Not sure what IMM said that using a 2nd char to buy drachma books and such was ok but some clarification would be appreciated. Yes, I've done both so I'm not standing here with a holier than thou perspective. In my case however, I was warned sometime back about the practice and had since then withdrawn from doing so again..
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Umm no

Postby Marchessa_red_witch » Mon Jul 10, 2006 3:12 am

All that is required are aliased runs, and two action triggers and a running alias.

#al {irun} {#var {isrunning} {1}}
#al {norun} {#var {isrunning} {0}}
and then a trigger to cast refresh whenever your mvs drop below a certain preset level. This isn't violation in the same sense that eat and drink triggers aren't.

The rest is just the runs from the website, plus figuring out runs inside of areas to reasonably safe rooms.

The action triggers aren't very hard, and can be rewritten as soon as you see drachma scattered in case the immorts added strings.

#ac {some drachma or other} {get some drachma or other}

Since the player will be at the keyboard, and responsive, and they won't be killing anything, and are, in fact, not doing anything that they wouldn't normally do - moving around the mud, merely at high speed, it will be very, very, very difficult to say that there is a violation. Except if the immort wants to shaft the particular player for doing what I know others have done on scatters.
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Re: Umm no

Postby Blaster » Mon Jul 10, 2006 4:18 am

[quote="Marchessa_red_witch":17kjdfz8] Except if the immort wants to shaft the particular player for doing what I know others have done on scatters.[/quote:17kjdfz8]

Thanks for the info saying this has already been going on. I will not run anymore drachma scatters due to learning this is happening.

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Postby Mike » Mon Jul 10, 2006 7:22 am

[quote="SirRobin":2993smag]You just need to create a few scripts that take your character from room to room and pickup any drachma on the ground. You could bot a whole continent in a few minutes, provided you don’t get stopped too often by aggressive mobs.[/quote:2993smag]

Do you really think that run through whole continent is possible in few minutes? Well, i guess you dont know this game at all! Simple example: BH town has about 150 rooms, even for a tard char with about 200 mvs it will take almoust all mvs. Have you ever try to run areas where moving takes 3-4 mvs per room? The mana will end after few such areas. And it's not just run through all rooms, you have to stop in each room to have "drachma token lies here..." trigger works.
If some players dont know areas except kobolds and castle, why do you think other cant manually run in dangerous area? You dont like - then learn mud better, try to remember maps and runs and stop complain about others can play better then you.

[quote="Marchessa_red_witch":2993smag]2. End Drachma scatters, and give out drachma for "tasks", quests or other activities that benefit the mud. I'd include area designing, finding mud bugs and other ways of improving mud play as being part of this. One example is Shyla's teaching drive, it adds colour to the mud, and throwing her some drachma as a way of saying "we like this".[/quote:2993smag]

Please tell me what makes you think this would be more fair that drachma scatters? I cant imagine 1x40 newb earning drachmas with finding bugs ingame and making good suggestiong to a gameplay or even writing good areas.


I think that abusing drachma systems comes from unbalanced drachma items system. Set of drachma books costs like 80-100 drachma (not to mention moon aura). Some of the spellbooks are not that necessary but some are. Maybe imms should make that 1 drachma book read give 75% learned and if player wants it 95% buy another one or slightly increase cost of spellbooks but make em theacheable.
Limiting elite eq is really stupid. In this case mages will NEVER get spelldam cap or bards charisma cap.
Of course abusing bugs and earning 1k is not fair, but i dont think that all should get punished of this, imms should have drachma code/quests fixed. :D
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Re: Umm no

Postby Gimlet » Mon Jul 10, 2006 8:40 am

[quote="*Blaster*":3a93mbxl]
Thanks for the info saying this has already been going on. I will not run anymore drachma scatters due to learning this is happening.

Blaster[/quote:3a93mbxl]

thanks alot marchessa u doofus
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Re: Umm no

Postby Weasel » Mon Jul 10, 2006 9:19 am

[quote="*Blaster*":3baotx76][quote="Marchessa_red_witch":3baotx76] Except if the immort wants to shaft the particular player for doing what I know others have done on scatters.[/quote:3baotx76]

Thanks for the info saying this has already been going on. I will not run anymore drachma scatters due to learning this is happening.

Blaster[/quote:3baotx76]

Nice one Marchessa. Best you back that up with proof and a name and perhaps we wont all get punished.
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Drachma

Postby Marchessa_red_witch » Mon Jul 10, 2006 9:20 am

[quote:oaefc5yb]Please tell me what makes you think this would be more fair that drachma scatters?
[/quote:oaefc5yb]

I did, at some length already. And you are absolutely wrong about programming the scripts, all that is necessary is to expand out the run scripts to separate directions - doable with an macro in word - and add a "testrooom" step in each. The client will do this so fast that you won't see the difference.

It's a great deal faster than people can type.

It's also an awful lot of trouble, but in a scatter of 1000 drachma, a continent's easily accessible rooms are about 1/8 of the mud, or 125 drachma tokens per scatter. Being able to get 30-50 drachma per scatter, particularly since there is a shortage of supply against the prices the shops charge for even modest items, is worth the trouble.

I know it is possible because I wrote the scripts out for meteorites for a single area. [/i]
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Re: Drachma

Postby Gimlet » Mon Jul 10, 2006 9:39 am

[quote="Marchessa_red_witch":g55dnu01][quote:g55dnu01]

I know it is possible because I wrote the scripts out for meteorites for a single area. [/i][/quote:g55dnu01][/quote:g55dnu01]

she owned up

i say punish her and leave us alone
Last edited by Gimlet on Mon Jul 10, 2006 11:15 am, edited 1 time in total.
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