The new classes are overpowered.

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Postby Mosaix » Fri Jun 09, 2006 11:36 am

Would like to add that Druids do have good regen. I dont think that is a problem. Frankly their shifting lag needs to be worked on, some dont shift cause the lag stinks. Waste of a good ability.

Daeadlus is a good healer, but that relects the person being good more than her abilities. She has great eq, and if all had the same eq perhaps the intensity of the language from others would have been better understood.

Clerics attempts to bring attention to the class as a prime were for that. Not to nerf others. If you want to nerf other classos post it in a different thread maybe. Cleric prime should have traits to match the strength of the others, and I think its getting there.

Thanks very much for the efforts to cleric.

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Postby 13 » Fri Jun 09, 2006 3:41 pm

[quote:2sicd2g7]You guys want to compare your weakass chars to Daedalus and I just dont think its a fair assessment. Get some eq, learn some areas and start using these "cheats" and overpowers to your advantage. Unless everyone crying wants to come out and say they arent smart enough to figure this stuff out I really cant listen to it. [/quote:2sicd2g7]

^ that's my dog!

ps Zojak and a bunch of **** from stonehold are in my guild now on sb.
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Cleric-ness

Postby Avatar » Fri Jun 09, 2006 6:09 pm

I just wanted to point out that if you've got some Av bonuses or +heal eq, you might want to consider using heal during normal rounds and only using restore when the tank is in trouble. I don't remember where the level of +heals makes the heal spell more mana efficient... For some people, using heal instead of restore may mean a +20% effectiveness as a member of a healo.

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Postby Gimlet » Sat Jun 10, 2006 1:07 am

hee mosaix

i never said u weren't a good cleric, i just said from memory of those I've lead recently :)
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Postby Ezekiel » Sun Jun 11, 2006 6:16 pm

Ah...I hadn't tinkered much with my cleric since the new changes. Thanks for the tip Charles. Pretty nice indeed, thx imms.
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Postby 12345 » Sun Jun 11, 2006 6:45 pm

I kinda laughed when I saw a comment along the lines of 'retrain the leaders'. There's several rolls I look for when running and group and I sometimes have people doing things that aren't intuitive to their class.

As examples: Having cleric primes blast instead of heal in stab/blast groups. They just don't seem to understand that if you heal me for 350 a round and I'm taking 600 a round, you're healing me to death. A good frostbolt or two would be more effective.

Having mage primes heal in xp groups. Again, against an infinately thick mob, the damage the bolts do just isn't worth the mana cost. I can have them act as healos and it gives the true clerics time to regen mana and extend my runs.

It is sometimes practical to have druids shift in groups, but it's rare. Finding another job for them usually means placing them in the healo.

The comment about being effective is VERY true. I have no reservations at all about changing the healo midstride if I think the situation calls for someone with more mana reserves, larger heals or straight more reliability. Avoiding CFs is my main goal and I act accordingly.

Either way, I guess the moral is you might not be doing exactly what you want to be doing in any given situation. In a group its the leaders decision, and in the case of a druid, I'm not letting 600+ mana go to waste just because I don't want him shifting. I don't think I've ever given preferance to any class over another, though I might lean harder on folks like Rynquald and Poodle that have proven time and again that they can handle the pressure.
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Postby Elsie » Mon Jun 12, 2006 5:55 am

Elsie is a Wa/Ma/Cl/Ba mostly old school there may be better or more powerful combinations out there, it may even be unfair that I can't solo as fast as other combinations, it could also be unfair that other classos have better equipment available to them and do more damage. A lot of this has occured to me over time and some of it I've found frustrating, but hell so what ... who ever said life should be fair and equal to everyone.

If you want it to be fair lets change sloth to be a single class mud, with no choice of class .... no wait then some chars would have better stats .... that wouldn't be fair ... ok every one is generic class with all 18 stats, except that then we'd all have different equipment ... that wouldn't be fair, lets all have the same equipment and while we're about it same xp levels and drachma too .... hell just for fun lets make this all completely fair and only have one char that we all share .... its still not fair though some of us have better scripts and knowledge of areas and can just play better.

Come on guys the fact that we can make choices and that its a game means that it will be unfair, if you don't like the balance or want a different classo change, you're choosing 4 classes from 8 its actually quite hard to make a bad choice.

The imms and builders here have done an outstanding job of building this mud and trying to make it fun for us. Lets give them credit for that and thank them rather than constantly whinging at them.

Elsie


p.s. Thanks for the drachma scatter in UK daytime last week ... only got a few (mainly as I need to learn areas better) but I appreciate it none the less.
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classes

Postby Avatar » Mon Jun 12, 2006 11:21 am

I agree with Elsie's point: with 4 choices of very nice classes, it's hard to make a "bad" character. They'll each have strengths and weaknesses, but learning to play to your strengths and minimize the weaknesses is part of the fun.

On the other hand, part of the reason that the 8 classes are so well balanced is because of constructive feedback from players. If you see something that's not right or could be improved, it makes sense to start a discussion. There have been some good changes that result from crier threads, and there's likely other improvements that could still be discussed. We're lucky to have responsive, involved admin - I'll admit that and thank them any day of the week.

(Not every day of the week...just 'any' day... hehehe...)
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