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Postby Grue » Wed Jan 25, 2006 10:04 am

Wrestle sounds more like a monk skill the way monks have been positioned in Sloth. Alsodon;t see how you could do this and have a sword or shield.
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Postby grantis » Wed Jan 25, 2006 10:29 am

I can see what you mean about wrestle, however I would assume a monk would be able to damage his opponent when fighting (aka ultimate fighting championship). Whereas a warrior is just trying to use brute force to stop his opponent moving around. Maybe make it so you can't have weapon or shield to use it, making it kinda dangerous to use, but once you have your opponent pinned the rest of the group could beat the living shit out of your opponent.

On the dual wield point, I think that would make it way too high level to suddenly be doing 4 more attacks. Was looking for something that wouldn't be an avatar level 40 skill. Maybe have off-hand second/third attack as a new skill as well then.
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Postby 12345 » Wed Jan 25, 2006 11:32 am

I know the game only loosely follows AD&D, but typically dual wield only gives a single extra attack per round. Fighting with your off hand is ackward unless you're skilled in fighting Florentine.

I think thieves could stand to have more available to them in groups. One of these would be a good addition I think...

Throat slice.
This is a slightly less powerful version of a backstab that has the added potential benefit of slicing the caster's vocal cords. While not necessarily fatal, the victim normally finds it impossible to utter the necessary incantations for spells. Cannot be used in battle.

Salt toss.
Thieves prefer stealth to fighting toe to toe, so on those occasions they must, they rarely fight fairly. This skill requires a small salt pellet to work. The thief quickly grinds it between his fingers and tosses it at the opponents eyes. If it strikes, the opponent will be blinded and may stop fighting entirely while their view of the world is suddenly replaced by blinding pain. This skill is particularly effective against slimes and leeches, and completely ineffective underwater or against plants and automotons.
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Postby Teron » Wed Jan 25, 2006 12:29 pm

well regarding parry I was judging by my own experience.
Maybe I just started parry not working when I started doing hard hitting mobs ;)
as for saves, wasnt it confirmed that they are now counted after spell damage or it was reversed back?

As for skills, I suggest you start a new thread :)

P.S. I did suggest a doorbash skill numerous times
allows a warrior to break doors at a cost of 30mvs. can not damage magically warded entrances.
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