monk tank anyone?

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monk tank anyone?

Postby slobe » Wed Oct 10, 2007 6:30 am

So I have a monk that runs 18 damage and
cant splork a thing that a +13 dam thief can. I have warrior in his classo so -11 is doable but no better. What does this say to me, monks need a prime skill (staff parry) have to wield a staff but parry just like a warrior. I think that would even monks out cant really do damage like a thief or cant get pass -11 Like a warrior prime. But put those 2 together and we would have another way to group when no warriors are on.
Just a thought
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Postby Malison » Wed Oct 10, 2007 8:45 am

Why would you want a staff parry...you do more damage barehanded than with just about any weapon, and you can counterattack barehanded. Yes it's not as good as parry, but it's still strong (and with a bard singing oghams it's roughly as good as parry+riposte)
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Postby alias » Wed Oct 10, 2007 9:30 am

You dont splork the mob because your using death grip which is spread over several rounds. when you get deathtouch it will be closer to a single stab. And if monks ever get parry kiss warriors good-bye. The only thing prime warriors really have is parry. It would be like giving Clerics a better supp than a JUJU -oh crap forgot about pit fiend, well that argument is over.
What the hell might as well give monks parry.


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Postby Leaf » Wed Oct 10, 2007 10:31 am

Yea that +18 dam an't going to do no good at all compare to a "single stab".
Not to meantion thiefs can triple stab now. :roll:

Also I could be wrong, but ... does thiefs have a less lag time for rescues?
I noticed on my monk when I grip for a group and was rescued, it took like
5 rounds before I could do any actions...

Even without rescues, I believe Monks should have less lag in their rounds.
Thiefs can stab blast on the same round!!! A monk that is focusing on a kill
should be able to do the same! Grip then strike, Grip then release (extra
attacks), Grip then blast, without a round or two of lag that they currently
have. I believe the immorts can code it, that if a Monk "focus" to their MAX
they shouldn't be penalized for a round of lag. If they don't focus fine let
Monk lag that they currently have.

I look at it like this ... each focus a monk use cuts into their sanc/aegis.
Compared to a thief that can just stab away without worring about anything.
Monks has to focus (or at least I do) to get the max amount of damage they
can do. So with this grip lag, Monks lose mana to recast sanc/aegis, are
alot slower then thiefs with stab, and still doesn't compare to a thief single
stab.

Back to the Monk Tanking subject ... let the Warrior tanks so they can die :)
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Postby strider » Wed Oct 10, 2007 1:38 pm

as alias pointed out death grip doesn't splork as well as a thief. the trade off being that monks can run reasonably high hand dmg and still carry some ac. that and when you get dtouch it does more than a thiefs single stab. as far as wasting time focusing, remember thiefs have to apply poison which is even slower and doesn't allow doing anything else. monks can still run, rest, spell up, whatever while they wait on focus. the lag time after a stab vs. grip/touch seems fairly reasonable considering that deatgripping is basically taking your opponent down and puttin em in a hurt locker! it's gonna take some time to get untangled and get back on your feet. but basically it is what it is. if you got a monk prime, don't try and play it like a thief, find some nice nostab mobs and make the big xp. my thief has huge hand dmg. but 90% of my xp runs still consists of stabbing mobs, because that's what he's good at and that's what i enjoy hitting!
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Postby Malison » Wed Oct 10, 2007 2:15 pm

[quote:3tzx6j90]the lag time after a stab vs. grip/touch seems fairly reasonable considering that deatgripping is basically taking your opponent down and puttin em in a hurt locker! it's gonna take some time to get untangled and get back on your feet. [/quote:3tzx6j90]

agree about the lag time being right

except that if you've grabbed someone from behind and are choking them to death (one view of deathgrip), they aren't going to be smashing you in the face with 6 attacks per round, they'll be trying to escape the deathgrip or flailing...
'The Red Sash Commander flails around from his deathgripped position, but can't seem to hit anything'
...like a sitting mob.
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Postby Alberich » Wed Oct 10, 2007 2:29 pm

wouldn't it be nice if deathgrip affected mobs hitrate for that very reason?

oh wait.... it does....
Don't be stupid - we have politicians for that

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Postby Leaf » Wed Oct 10, 2007 2:48 pm

If it does Adam (can I call u Adam :)) its doesn't work well on bigger mobs.
They still have a thaco and will still pound your face in.

Regarding apply and focus. There is no way in hell u can tell me apply
takes longer or same as focus. I bet Varie can apply poison 3-4x as fast
as my Ki focus. Sure I can rest, cast, etc... but after apply stab splork
and I'm still waiting for my focus u can then go to the next mob.

Regarding AC ... A Mo/Wa has prob the same as Th/Wa. Or basically it all
depends on your natural Str. My Th/Wa runs +23 -10 ... I could be running
-7 +25 I think. My monk (low str) will be only around -6 at best.
Compare to a Monk's full focus grip to a thief trip or even double stab ...
Monks should get something else for a faster kill. Monks should also know
about the human/mob body? So they should be able to grip/strike better.
Giving this to only Prime :P just like how I feel trip stab should be Prime.
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Postby 13 » Wed Oct 10, 2007 3:05 pm

the real question is why the hell cant a bard prime get -11
The perfect blend of poetry and meanness..
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Postby Vixn » Wed Oct 10, 2007 3:30 pm

bump! :twisted:
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Postby Leaf » Wed Oct 10, 2007 4:08 pm

[quote="13":8a59n2vo]the real question is why the hell cant a bard prime get -11[/quote:8a59n2vo]

They can with Warrior in 2nd, 3rd, or 4th :)
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Monks

Postby Avatar » Wed Oct 10, 2007 4:40 pm

Leaf, don't try to argue for more prime-only skills. It just makes you look like a newb. :)

I guess monks shouldn't kill as fast as thieves. That should be the thief specialty, splorking mobs and splorking them fast. Monks on the other hand should be trying to hit bigger mobs. The grip modifier to AC should help them to fight a few rounds without taking the beating that a thief will. Well, that's my little opinion of how things -should- work.
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Re: Monks

Postby Leaf » Wed Oct 10, 2007 4:56 pm

[quote="Avatar":27912tlw]Leaf, don't try to argue for more prime-only skills. It just makes you look like a newb. :)

I guess monks shouldn't kill as fast as thieves. That should be the thief specialty, splorking mobs and splorking them fast. Monks on the other hand should be trying to hit bigger mobs. The grip modifier to AC should help them to fight a few rounds without taking the beating that a thief will. Well, that's my little opinion of how things -should- work.[/quote:27912tlw]

Chucky I'm a newbie for life, I got "NOOB 4 Life!" tattoo on my stomach!

Monks to hit bigger mobs??? What are u talking about??? Thiefs can splork
1-2 mil mobs at lvl 40 thief. Avatar Thief can splork huge mobs, depends
also if thier trip stab lands. I know Prime Monks have "higher dam reduce"
but hitting a bigger mob or the same mob still = dead monk. Unless they
really do change the % of grip and the mob thaco to still hit the monks.
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Postby Medios » Wed Oct 10, 2007 5:27 pm

I don't understand any of the complaints really. Dogs does not have cleric or druid and cannot aegis or heal. He can do just fine killing xp. In fact I can splork pronghorns now with regular deathgrip. When I make a good roll it incapacitates them on the first rip. When I get deathtouch I will easily be splorking terracotta soldiers at 5m a pop. The thing about sloth is that every class has certain abilities or characteristics that set them apart from other classos. Has anyone followed Nab for some xp? Monk damage reduction plus free strikes easily competes with thief skills. Remember your not a thief, your monk so kill accordingly. It might take some extra time learning the mud.
Fight the Good Fight!

~[DoW]~
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Postby Leaf » Wed Oct 10, 2007 6:15 pm

Damn it Mikey support me!!!

I think it sucky that a wa/mo = mo/wa on damage wise for grips or touch.
Unless I'm incorrect ahd Monk Prime gets a higher damage multiplier like
Thief Primes do.
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