Here's a suggestion for a new warrior skill
(1)Human Shield
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very often during battles, we've seen clerics not be able to keep up on heals for one reason or another (lag, botting, mob hitting hard suddenly, aegis fell, etc.) This skill allows the tank to temporarily avoid being hit for a few rounds while the group fixes lite or whatever, by pulling the 2.tank in front of him to be hit by the mob. Of course, if the tank is point, the mob will try to get to him, and eventually succeed. It's silly to see a tank go splat when the group has mana, or to see 2.tank only come into play if the tank dies.
maybe we could have some penalty for using the skill, on top of the usee not being able to do anything while cowering behind his human shield