S.M.A.C. (sloth mud anglers club)

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Postby Weasel » Thu Jul 14, 2005 3:03 pm

could be solved by a bit of code tweaking...

tell {spiritwatchername} watch {mobname}

response:
{mobname} is already being watched by {playername}'s watcher.

or something like that..
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Postby Corwin » Sat Jul 16, 2005 4:27 am

smac took mh/dragon mtn for 1.4 Billion xps...where was you?
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Postby kjartan » Sat Jul 16, 2005 9:15 am

I've put in Brand's suggestion, it will start happening after next crash or reboot.
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skynet!?

Postby Avatar » Sat Jul 16, 2005 9:56 am

I assume you mean you've implemented Skynet, and John Conner is right on schedule?
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This spirit watcher is bringing out a whole new bag

Postby brand » Wed Jul 20, 2005 2:22 pm

Logrus the cherub tells you 'I've found a oriental beauty in Sanctuary of the Hsu Hsien, sir! She's got something!'

It was even that blessed spellbook that Corwin's been looking for. Thanks kjartan. :twisted:
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Shadow Realm key help?

Postby brand » Fri Jul 29, 2005 11:26 am

i'm looking to get into Preva's room in the Shadow Realm on AH, door is locked... anyone have a key or know who pops one?
:evil: brand
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Postby Firon » Fri Jul 29, 2005 4:24 pm

If I remember right, key to preva loads on katrya in onyx tower
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?Flaming Cloak of the Underworld?

Postby brand » Wed Aug 17, 2005 1:18 am

:?: anyone forged a Flaming Cloak of the Underworld? looking for a little help with a mob on this one.
:twisted: brand

post script:
fished for sharks in D.O.T. and my vault... no bites
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vault room ideas

Postby brand » Thu Sep 08, 2005 12:02 pm

was freshwater fishing in my vault today with S.P.G. the eudaemon and we got to talking about some cool things a vault might be able to have.

1. a special key that works like the et or dot keys and transfers you right to a room in your vault. (you'll have to keep it in a safe place for sure)

2. a battle room using the bh coliseum template

3. a trophy room with places to put the different heads you've collected

4. a most dangerous mob board

5. a wanted board

6. a diving board (S.P.G.'s idea)

:?: brand :twisted:
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castle signs in lyme town? sweet!

Postby brand » Mon Sep 12, 2005 12:48 am

i've noticed a few new castles springing up in lyme town with visible signs to boot. this is great news. a few years ago there was a small misunderstanding over visible signs in lyme town, glad it got fixed up. so welcome to the neighborhood. maybe we should have a block party, i might even spring for the beer.

brand :twisted:
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Postby *Splork* » Mon Sep 12, 2005 6:54 am

Actually it was not a misunderstanding :twisted:

There should not be any entrance signs inside of towns or areas for our player's castles or grand palaces. They should be on roads, forest paths, etc.

If I see them, they will be removed :P

Enjoy,
Splork

The reasoning is I highly doubt Ming would like to come back and see one of these smack dab next to his altar and Im sure I would not like to log in and see a sign marking Brand's grand palace resting next to Vain in DoT.
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Postby Autolycos » Mon Sep 12, 2005 12:29 pm

hmmm... I think it would be good if Ming did drop in.. its been a long time since big mobs like the Titans, Tiamat, or Demo have terrorized the streets of Bal Harbor. Back in the good ole days of mass mayhem and CARNAGE!! All of our newbs, and some older players have gotten fat and lazy. Need something to liven things up again, get the old adreniline flowing :twisted:
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Postby Medios » Mon Sep 12, 2005 2:36 pm

Your thinking of Zarc.
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Postby Leaf » Mon Sep 12, 2005 3:51 pm

Yea Zarc always had Quest that at least every1 died ONCE. Tank/Leaders
would die every 10 minutes if all was planned.
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Postby Weasel » Mon Sep 12, 2005 4:36 pm

Heh, I thought it was Dot who liked to drop about 30 clones of demogorgon along with half a million other stange little mobs into BH without warning, along with one or two players transformed into some scary mob or other :)
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