by Driven » Wed Apr 15, 2020 4:20 pm
The whole point of this is to keep our content relevant as the playerbase grows. I have said repeatedly over grouptells that this is a fluid situation that requires much tweaking. If the right answer is to disable the sceptre on lyme and EU, then we will disable the sceptre on lyme and EU. It's easy to do. What I'd like to explore first, though, is how to balance things out properly. You quoted that before the sceptre, you got 650m xp/hour, and after the sceptre you got 1 bil/hour. Was this with the same-sized group, or just an off-the-cuff observation where you may potentially be comparing apples to oranges? I don't know, you haven't told us. Some questions to ask in general are as follows:
(Question 1) Were people not running (most of) Lyme because the XP was simply too low to begin with?
(Response 1) All people ran were Oly, volcano, MNM, and Kitezh, and most of the time Kitezh was excluded. This excludes CK, CG, Pagoda, Irapuete, Lost Cross, Semester, Gildebruun, Poseidon, Tiger Temple, and Valley of Dust and Fire. So literally 75% of our Lyme content was not being run and this is because the xp/hour was too low relative to EU/BH/SS/IS/AH. So if the XP/hour did not go up from the sceptre (plus the difficulty), then the sceptre failed at doing its job.
(Question 2) Is the xp/hour rate increase for chop too much?
(Response 2) Quite possibly, yes. I spent the time and effort to put vorpal immunity on the Lyme chop mobs to account for this, and it would literally take me 2 minutes to adjust the xp rate on Lyme. Not only can I adjust the vorpal immunity, but I can adjust the xp bonus as well, and I can do it continent-by-continent. Please be more constructive than "Holy crap this is just yet another example of sugar-coated bullcrap that devalues all of Sloth'. Please suggest actual changes that could make the mobs more difficult without Lyme becoming annoying, like more breakage and constant disarms would do. I can add all kinds of procs, including procs that dynamically increase the mob's vorpal immunity for a time. I can make the 100% blind from choppers become a normal blind, a double blind, a triple blind. I can make the mob pull your pants down, laugh at you, and then kick you out of the room.
(Question 3) Are there more tweaks required for this for EU/BH/SS/IS/AH?
(Response 3) Yes -- please try it out and let me know. Let's have a constructive conversation that suggests actual changes.