I made some changes to eqset regarding clasps. The code now tries to remove conflicting clasps before wearing new ones of the same category. Performing an EQSET SWITCH will now remove clasps that are not in the set. Also, if wielding a weapon is blocked due to strength, it will skip the weapon, finish switching gear, and then try again at the end in case your strength has been improved to wield the weapon. I've also cleaned up how Holy Items show up in the lists.
The issue with shifted players bypassing some traps has been fixed. Druids beware...
Some fixes also went in regarding the eqlist forge exports.