So second wind was debated last night in a group... I get annoyed when people discuss this topic, because there is some stuff out there that's simply not true... I want to set the record straight but also propose a resolution.
Firstly I want to point out some things people don't understand...
* You can't second wind more than once in a round.
* Second wind costs 40 moves for non avatars and 20 moves for avatars. When second wind costs 40 moves, you only have refresh which costs 20 ma for 25mvs making it completely uneconomical to use. So second wind effectively adds about 40 mana to spell cost.
* Greater refresh is 50mvs for 20 mana. So second wind adds effectively 8ma to spell cost plus 3 seconds to cast Greater Refresh later. Unless you second wind that... saving 3 seconds, but costing 20mvs.
* High scores in the coliseum below 4x40 are not due to second wind. These records are held by myself or by non warriors. I did not achieve the high scores in these coliseums using second wind as it's too expensive to use when you are not avatar. Sorry, no white warrior privilege here... Suck it in.
* High scores over 4x40 in the coliseum are all due to second wind... this is a contributing factor, but as the player Mage shows by his high scores... YOU probably just suck... the orb in the coliseum refreshes your mana every 120 seconds. Fight rounds are 3 seconds. Generally people are casting firewind at the mobs at a cost of 25ma. That means 40 rounds of 25ma = 1000ma. My point is, unless you have a lot of mana, there is no need to second wind in the coliseum anyway... The only point of second winding in the coliseum is to use what mana you have before the orb refreshes you. But what about second winding strike you say... well strike for starters does a lot less damage... and no monks hold coliseum records. So although second wind does help in the coliseum, it's a hell of a lot less than people think and in most cases players use there max mana before the orb refreshes anyway.
* Warriors second wind everything... it's just so efficient... wrong! Warriors regen mana slower, second winding everything leads to regen, and regens are slow. The most efficient form of fighting for warriors is to kill things continually that cost nothing. Second winding everything is a sure way to regen, and regen is a sure way to less xp. If you are a warrior second winding your xp runs, then regenning 6-7minutes+... you're doing it wrong.
* Everyone should be able to second wind... it's over powered, we need equality, it's classist... well let me just say that a warrior second winding a firewind, is not equal to a mage second winding a frostbolt. So this equality argument is crap, it wouldn't be equal at all.
What the real issue is with second wind... and this had some acceptance among the discussion last night is that second wind should be limited to skills only. In my opinion and the opinion of some others, this is the real solution. Also there is the issue of warriors second winding the order lag of followers (negating class order). That should also probably be removed. If second wind was to be given to everyone, in my opinion it should not work with spells and maybe not with ordering. This is the only true "equal" solution.
I think enabling warriors to second wind spells was an oversight. I don't expect all warriors to agree with my solution here... but the facts remain true that second wind should have never worked with spells or orders, and to argue against that is just warriors protecting self interest.