by Teron » Tue Apr 24, 2018 10:55 am
To be fair, I wouldn't rely on current avatar shop and drachma shop prices comparisons completely, other than where they make sense, e.g. stab bonus and spell bonus costs don't represent the stat value.
Instead, I'm comparing to existing light options.
Anyway, for 1 slot, we should be able to choose from:
- +2 hit/+2 hand dam/+2 weap dam/-2 dam reduction (+1 dam > all these except for specialized classes, and == +2hit)
- +2 undead control/+2 charisma/+10 heal bonus/+10 spell bonus/+10 stab bonus (in fact, +15 stab bonus is closer to and less in value than +1dam, let alone +10 stab bonus)
- -2 saves vs anything: spells, petri, para, breath, poison (compared to 10 spell bonus)
- +1 max stat except max dex
- max dex takes 2 slots, because it gives 0.5ac.
Notice how 2 max str gives +hit +dam, compared to 2 slots of 2 dam. It's only worth picking 1 max str, if you have 21 or 24 str. Max wiz is probably useless.
Max dex is the most controversial here, because it trumps -0.4ac out of the gate. I'm not sure, how to go here - irrc
Others are less useful.
Perhaps, bonus stats can be *increased*, if someone does the math to make the damage/healing stuff more precise, because 10 stab bonus doesn't compare to 1 dam.
Then there's an argument into making the stats bonus stats, ie 10 bonus spell bonus, because at least half classes and more classos can already cap their stats with ingame gear and the previous stats, except for +str/int/wis/etc, were uncapped, eg +dam/ac/regen/mana/hp.